Live: Marble Mechanics Major Update 2
This update features: A "Skeleton Mode" for higher frame rate Two new track appearances Optimized textures and lighting Improved performance Bug fixes

Developer posts and news about this game.

This update features: A "Skeleton Mode" for higher frame rate Two new track appearances Optimized textures and lighting Improved performance Bug fixes

This update features: A "Skeleton Mode" for higher frame rate Two new track appearances Optimized textures and lighting Improved performance Bug fixes

Developers live-stream Marble Mechanics game play

Cosmetic bug fix

This update includes Four tutorials Five puzzles Two new tracks Share through Steam Workshop Subscribe through Steam Workshop Based on Epic Unreal Engine 5.4.4

We are busy working on the next update. So far we have successfully tested Achievements and Leaderboards. Publishing and subscribing Workshop Items is the next test. This will allow you to share your creations and enjoy the creativity of others. As always, we love to hear what yo

Let's insure mechanic energy is conserved during integration.

Marbles in funnels now use Lagrangian mechanics instead of Epic's Unreal physics. Vive menu items are moved to proper place.

Let's build some runs together!

Loop Boost setting is honored; trying to get achievements/Leaderboard working; fix for background music randomly stopping. We are working hard to insure funnels and blocks work properly (that is, replace Unreal physics with something more robust for these pieces). Please join the

Let's build some runs together!

Watch us play, tell us what you think!

Greetings, Marble Run Maestros! The moment we’ve all been waiting for is almost here! After two years of tireless effort, we’re thrilled to announce that Marble Mechanics will be ready to roll out tomorrow! Your support has been our driving force, and we’re incredibly grateful fo