Bug fix for Teleport on Damage Received
Fixed small bug where player could get stuck in the ground when using Teleport Damni skill. Thanks Palermozeto for reporting it.

Developer posts and news about this game.

Fixed small bug where player could get stuck in the ground when using Teleport Damni skill. Thanks Palermozeto for reporting it.

Added controller support for all menus and events in the game. At the moment, it has only been tested with an Xbox controller because Unreal doesn't natively support PS controllers. Next, I will focus on expanding support to PS controller.

The Emperor himself awaits us, ready to greet us with a deadly display of weapons and unmatched skill. Alongside numerous bug fixes and small improvements, a new Endless Mode has been added. This mode is available only on maps that have already been cleared. I want to thank every

But before that, a quick stop in Pompeii, it should be nice this time of year. This new map comes with a new class: Centurion , a two-handed sword-wielding elite soldier of the Roman legions. As with every class, the Centurion has access to three weapon skills.

Released new patch for the Crash to desktop triggered by Maximum number of UObjects exceeded bug.

Uploaded a new hotfix for a situation where, if the player had no trait selected, the game would not show the Victory or Fail screen.

Added new map in Africa region - Carthago, with new boss Terrevastor. Added new skill LuxLunae Added Difficulty settings for those who seek a challenge. Difficulty setting present until last version are 'Easy' while 'Normal' (2x more damage dealt by enemies) is new default diffic

Added a new map in Africa region - Caesarea. Also added new skill 'Sky sword'

Added a new map in Africa region - TIngis.

Increased starting points for the new upgrade system from 500 to 1500 as the old value seems a bit low. Please keep in mind that the total cost of all upgrades is a bit over 3000, and there are still several levels yet to be released. Each mid-level boss drops 50 upgrade coins, a

Reworked the upgrade system to make it more streamlined and easier to manage. Added 500 starting coins. Each mid-level boss now drops 50 coins, and the final boss drops 100 coins. Note: I’m not entirely sure about the cost scaling of the entire system. I don’t want it to feel too

Work on the new Meta upgrade system has progressed far enough that I can share some details. The goal of this post is to present the concept so players can share their opinions and provide feedback. There’s a valid argument that unlocking individual upgrades feels bad. With the n

Added a new map, Corduba , in the Hispania region, along with the new class Scorpionarius - a heavy crossbow unit with 6 new weapon skills. The next patch should (hopefully) arrive sooner than this one and will focus on the new Meta upgrade system.

Minor hotfix for a bug where, in some situations, upgrading equipment didn't provide a boost to player stats

This patch addresses the Cooldowns problem. Adds icon on the hud to show player rotation of the skills. Icon size can be adjusted in the settings. Weapon skill damage is now additive with main hand weapon's damage, instead of multiplicative. Added new type for 'upgrade' item- pro

Fixed problem with corpses not appearing in the battlefield. Added an option to set duration of the blood decals.

Removed several development and debugging tools from few levels.

Added a new map 'Toletum' in the Hispania region, along with the new skill Spinaris , a few new units, and a boss. Also added an option to completely skip intro and logos, please see Gameplay section in the settings.

Hot fix to enable resetting world visuals.

Added a new map 'Tarraco' in the Hispania region, along with the new skill Scyndulum , a few new units, and bosses.