v2.1.0
- Fixed an issue where the post-game lore hints don't trigger properly until a save reload. - Updated to Godot 4.7

Developer posts and news about this game.

- Fixed an issue where the post-game lore hints don't trigger properly until a save reload. - Updated to Godot 4.7

- Fixed an NPC in a secret Forest area with no tracking in the adjacent room. - Fixed a Checkpoint in the Ruins that may allow players to bypass a door.

The Anniversary Update Moth Planet Version 2.0.0 It's been a while! And as time flies, Moth Planet has been out for over a year! To celebrate, we prepared this update that adds localization for 3 new languages as well as new sprites for certain important and assorted NPCs. For th

- Fixed another particle that escaped the previous frame rate cap fix introduced in the v1.1.5 patch.

- Fixed an issue with some particles playing too fast with certain Linux / SteamOS frame cap settings.

Greetings! Our Dev team has managed to get their hands on a Steam Deck unit, and we are pleased to share the following report on how Moth Planet performs and behaves on Steam Deck using Valve's own criteria for verification: Input controller support: Steam Input and Steam Deck's

- Fixed an issue in which Landmark/Anomaly Steam Achievements may fail to trigger due to certain conditions and won't trigger again even when restarting the game.

- Typo fixes. - Credits and third party License updates.

- Fixed incorrect glyphs showing for some controllers.

- Added a cursor to make it easier to see which menu option is currently selected in certain screens.

- Updated Moth Planet to Godot Engine 4.3 - Moth Planet performance improvements thanks to Godot 4.3 may make it more accessible on weaker or older hardware, you must still have a GPU capable of Vulkan graphics, however. - Fixed a bug which made it so input glyphs weren't switchi

- Added hint to a secret moth that may be difficult to find even in the post-game.

- Fixed some more typos - Adjusted timed doors to open instantly during speedruns. - Fixed glitches that made speedrunning unreliable on multiple attempts without restarting the game.

- Adjust collision for a certain forest secret unhider. - Updated Steam SDK dependencies.

- Adjusted the color of the Post-Game Void Lore hints in Map for better contrast. - Adjusted some stray checkpoints to safer positions. - Adjusted the behavior of dialog based timed doors when loading into your save to ignore said timers if already saw these dialogs.

- Added a Post-Game Hint system for Lore Rooms, giving an idea of where the entry point for said rooms may be located if you haven't found them after finishing the game. - Adjusted some shadows for certain round objects. - Adjusted a Checkpoint. - Adjusted some Cutscene animation

- Extra failsafes added for a certain final cutscene issue. Known Issue: If you have a completed save file from before 1.0.3, you may be missing 2 moths after you update to 1.0.4 and beyond, as a room was changed in the game's regional hierarchy, finding this room and interviewin

- Fixed issue where VSync wasn't updated according to settings. - Adjusted Forest Gate Door for cases where the player may enter from the other side after reloading their save. - Adjusted map hints for certain secrets that were hard to find. - Adjusted region for a certain room c

- Fixed Full Screen being 1 pixel off. - Fixed a way to escape the final cutscene. - Fixed a missing checkpoint. - Fixed some extra dialog typos.

- Fixed a Tile Set issue in Forest's Refuge. - Fixed some typos.