Update 1.03
Minor bugfixes, mostly with some of the more exotic tonics.

Developer posts and news about this game.

Minor bugfixes, mostly with some of the more exotic tonics.

This update adds: - A new song. - An Olive and Thyme dialog. - A slightly more readable events font. - A bug fix for plant types not triggering the affinity bonus. - An animation to make it extra clear when you gain a plant types favor and when you lose it, also making it clear e

This is a small but perhaps important update, addressing some bugs and balance issues, and very minor additions. In particular, the majority of the balance has made the game easier. Food values and dialog felt a little unfair at times. There are too many small changes to list, bu

Watch footage from a playthrough of the first season, played by the developer.

Today, Bone Meal leaves Early Access and is now complete, start to finish. To finish the game, this update adds: Over 30 new dialogs Endings Achievements Hardcore Mode New Music Now, it is not quite over yet. There are still bugs and balance patches that will arrive, but the cont

Hotfix addressing some minor bugs, mostly dialog bugs.

Here is a a list of everything added: - Added 6 new plants - Added 8 new tonics - Added the dialog system - New narrative - Reworked music and added new tracks - New sound effects - New events - Overhauled events visually - New sifter upgrade - Overhauled effects and their relati

Long overdue, but some music (not all) is finally in. I had to throw out of a few tracks while going through iterations of the music, trying to find a sound befitting of the atmosphere. While I like the music put in, I think there is still a lot of potential. I am not a musician,

Okay, no music this update. Sorry, I lied. However, it is on its way. This is a little update in between, adding some new functionality to the well, details below: - Well wishes. You may sacrifice special resources for a random reward of resources. Basically, you can now gamble w

Well, it has been 4 weeks, which is about double the time I wanted to spend on this update. Fortunately, it has some fresh gameplay additions, including - The stove, a new facility. Can utilize special resources to make food and other things. - Enemies at the walls. You must prot

This update is mostly visual, adding: - Visual upgrade changes on most facilities - 3D illusion on the House, Workshop, and Greenhouse - Interactable generator - Minor balance and bugfixes Next update will take a bit longer while some greater gameplay elements are integrated. It

This update adds: - 4 new plants - Minor fixes The new plants should all be accessible during the first season, but will not appear in 0.1a saves. They should flesh out the early game a little more and make it more interesting. I plan to move quite quick on pushing updates (proba