v.r1.0.002 Patch
An audio issue is fixed occuring after gameover and returning to Main Hub Red Crystals blasting sound fx volume adjustment Blaster Rock projectile landed AOE collision adjusted, causing ghosted overlap

Technical data

An audio issue is fixed occuring after gameover and returning to Main Hub Red Crystals blasting sound fx volume adjustment Blaster Rock projectile landed AOE collision adjusted, causing ghosted overlap

Reported bug fixes. Several audio sfx balances. Several missing localizations.

The countdown is over. Holy Shoot leaves Early Access today ! We are officially live with our 1.0 launch update, and the depths of Hell just got a whole lot more dangerous. Here is a quick look at what’s waiting for you in the full release: The Sloth Realm: A beautiful, foggy, an

Hey everyone, The countdown has officially started. Holy Shoot is leaving Early Access and reaching its Full Release on July 20 . To celebrate this major milestone, we're preparing our biggest content update yet, featuring a brand new realm: Sloth . A strange and sleepy corner of

Environmental updates for navigational issues Minor behavior changes for several enemies Bug fixes

Fix input navigation issues in Combat Entrance and Game Over screens

Fixed a collision issue at Greed realm, preventing passage to combat

Progression systems have been fully redesigned. Completely redesigned Skill Tree structure and progression flow Expanded build customization options New unlockable tools including Auto-Turrets, Ghosts, Grenades, and more... New stealth-related mechanics and perk updates Second Ch

Holy Shoot EA Major Update Is On It's Way! (May 14th) We heard you and hell just got rebuilt. Holy Shoot EA 2.0 is our largest update to date, overhauling progression, combat flow, UI, build variety, and overall run structure. This update touches nearly every major system in the

Hey everyone, We want to take a moment to share what we have been working on and directly address the main feedback we have been receiving from you. Your Steam reviews, comments (both online and at events), and discussions on our Discord have been invaluable, and many of the chan

v1.0.14.1 Minor Hot Fixes

THE PHANTOM SQUAD UPDATE IS LIVE NOW! Halloween is officially taking over Hell. We’ve been summoning something spooky for a while (don’t ask where we found the bones), and it’s finally here. 👻 Meet the Phantom Squad Each realm now comes with its own spectral friend. The ancient

Release Date: October 27th Halloween is officially taking over Hell. We’ve been summoning something spooky for a while (don’t ask where we found the bones), and it’s finally here. 👻 Meet the Phantom Squad Each realm now comes with its own spectral friend. The ancient heroes have

Patch Notes – Build EA 1.0.13 This update hits a few key areas we’ve been wanting to tighten for a while. The stars of this patch are the Challenge Safe Room fix and audio balance improvements, with plenty of smaller fixes joining the party. Main Fixes & Improvements Challeng

Hello Sanctum warriors, First off, huge thanks to all of you blasting your way through Hell with us and breaking our game! We have been hard at work this past month cooking up a whole bunch of updates (and maybe some secret ones!). Do not ask us about the 4th theme or the shiny n

Hey Sanctum heroes, We’ve been busy sweeping up loose code, disciplining unruly stairs, and banishing some particularly sneaky bugs back to whatever pit they crawled from. Your path through hell should now be smoother, sassier, and a little less “why won’t this work?” Here’s what

Minor Hot Fixes

Minor Hot Fixes

We’ve just shipped a focused performance update to make your runs smoother and more stable, especially during chaotic encounters. Here’s what’s new: Enemy Cost Optimization Enemies have been rebalanced under the hood to be far more GPU-friendly. Their processing “cost” has been r

Hey everyone! We've got a meaty update today, including: The Early Access banner finally showing up on the store page A round of important hotfixes And most importantly... the FPS-killer mystery is solved! We’re Officially in Early Access (Now For Real)! Some of you noticed the E