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  1. All games
Tired cover art

Tired

EXHAUST3D

Released
10 Jul 2026
Platforms
Last updated
15 Sep 2026, 03:17
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United States store
$6.49
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Updates & announcements

Developer posts and news about this game.

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  1. 14 Jul 2026Developer post

    A massive thank you from EXHAUST3D

    Hey everyone! First of all—thank you. Launching Tired this past Friday has been an incredible rush. Watching over 100 new players jump in to experience the game I've been working for the last two years and chase those clean lines has been amazing. As a solo developer, watching pl

    Read update · Original post

  2. TiredTired cover art
    29 Jun 2026Developer post

    Release date announcement!

    It's been quite a project to work on for the last couple years, many many hours of playtesting, changing things, trying to make things work, and we are finally here. Tired is coming out on the 10th of July! I am working on the last stretch of polish, some quality of life improvem

    Read update · Original post

  3. 21 Feb 2026Developer post

    Devlog 2026-Feb

    Just a quick update - the project is still very much alive and moving forward. Here’s what I’ve been working on: (way) MORE tracks Lighting and performance improvements Revamping the physics and overall handling Reworking the UI Fixing bugs and improving stability Track and cosme

    Read update · Original post

  4. 18 Aug 2025Developer post

    Optimization - Steamdeck stable 60fps!

    Since Tired hit 1000 players I've been focusing hard on optimization. I believe at this stage it should be running smooth(60fps) on Steamdeck and equivalent computers. Thank you for all your support!

    Read update · Original post

  5. 11 Aug 2025Developer post

    1000 download - Demo Update Live!

    We’d like to thank everyone who’s played our demo! To celebrate reaching 1,000 downloads, we’re rolling out an update featuring: Added more vehicle customization with new decals Medals for each track to show your lap performance Bugs!!! Performance improvements and collision fixe

    Read update · Original post