Just a quick update - the project is still very much alive and moving forward.
Here’s what I’ve been working on:
(way)MORE tracks
Lighting and performance improvements
Revamping the physics and overall handling
Reworking the UI
Fixing bugs and improving stability
Track and cosmetics unlock system
A lot of the recent work has been focused on improving the core feel of the game. The handling changes especially are making a big difference, and I’m continuing to iterate until it feels right.
Thanks for sticking around and for the continued support. More updates soon.