Patch 0.13 fix 2
Fixed a softlock that occurred when opening the minimap during interaction with the Arcane Lock. Evi is no longer levitating above the table in one of the story scenes.

Developer posts and news about this game.
Adult update artwork is hidden.
Fixed a softlock that occurred when opening the minimap during interaction with the Arcane Lock. Evi is no longer levitating above the table in one of the story scenes.
Hello everyone! In this update, Evi will learn how to open Arcane Locks, a mini-puzzle system that I plan to expand in the future. To continue the story, simply approach the wall with drawings in the new hub area. Changes in this update: Added a new story event with the Imp Added
The small room after the last puzzle was reworked into a proper hub area. Added two missing climax animations for H scenes with the succubus. Added the ability to switch between animations in story H scenes. Cutscenes no longer reset the active ability. Added an option to hide Ev
Disabled the succubus’ thigh physics for now, it somehow broke in the latest patch. Scenes 3 and 4 with the male summon should appear on the list, even if for some reason they were not added after the ritual.
Hello everyone! In this update, Evi begins exploring a new branch of the dungeon, which she can access through a newly added portal. To activate the portal, you need to talk to the imp. This is a smaller update in terms of content. It adds a puzzle room and one H scene. Additiona
Added two new outfits for Evi. One can be found in the fresco room, the other in the room before the garden. Reworked POV in scenes. The camera now follows head animation and has a rotation limit. This creates a more natural “view from the eyes”, but also introduces camera rotati
The Priestess’s puzzle: The metal ball half that was in the Priestess’s room has been placed in the puzzle room, and also added a pattern for the second fog wall to the hint book. Puzzle in the Garden: Increased the brightness of the glow around the character when the mushroom is
Hello everyone! The new update is finally out. This update is focused on continuing Evi’s adventures, she will finally get the opportunity to perform a magical ritual with the Succubus. To progress the story, you will need to interact with the bottle crate in the dead-end room af
Hello everyone. I'm continuing to work on story content and event scenes. At this point, almost all the necessary models have been created. Going forward, the work will mostly involve creating frames for cutscenes, adding animations, and scripting everything. Some screenshots: Th
Time for a long-overdue update on what I’ve been working on since the last patch. Right now, I’m focused on finishing the "second part" of the game (which should conclude with the ritual with the succubus). This requires a good number of new cutscenes and assets. There won’t be m
Fixed disappearing parts of the character in one of the cutscenes.
Hint system moved to Special Abilities. While active, Concentration mode highlights interactable objects, but slows down character movement. As an experiment I changed tech behind cum stains. Now it’s texture overlay instead of mesh and stains have stages of buildup (three stages
Seems like there’s a lot of frustration happening in relation to the beam puzzle. Forcing people to spend their entire evenings rolling for dexterity wasn't part of my plan, so I made a couple of adjustments. Targets move ~20% slower Beam now ~20% wider Statue rotates ~50% faster
The door with ‘in development’ sign (in the hall before priestess encounter) can now be opened and it leads to a new puzzle room. Even though this puzzle is less cryptic, as an experiment I added an intermediate autosave between two logical parts. I think this approach could serv
Redone one of the animations with male summon on the table All animations with male summon now have climax option Added voice samples for new animations Fixed several bugs Originally I planned to add missing climax animations for succubus as well, but making this batch already to
Fixed crash that occurred in one of the cutscenes if Evi was wearing purple outfit. Enabled controller input while inspecting objects.
Added minimap. Minimap is designed to be very basic, to show discovered level sections, portals and save points. No quest markers or anything of that kind is planned. To see minimap hold Spacebar or Left Trigger, to zoom in/out use Mouse Wheel or Shoulder Buttons. Added new voice
Project moved to UE 5.4. With that I also had to make internal changes in the input system, which means that custom control settings will be reset. Other than that everything should function as before. Now you can use the gamepad to control character by default. However for UI na
Hello everyone. In this update I added a new puzzle room. This puzzle room is part of an event where Evi with the help of several new characters learns a new cosmetic ability. To access it you will need a key that can be found in the last room of the planet puzzle. After you pick
Hello everyone. Last month I spent grinding through dialogue scenes. Most of them are done, it will probably take another couple of weeks to finish the rest. After that I plan to begin work on animations. In the meantime, here are some screenshots: