Metal Gear Solid 5 famously released in two highly disproportionate parts, with its short (but highly replayable) prologue Ground Zeroes releasing roughly a year before the full-fat Phantom Pain ... Read more.
t today's DICE Summit, a gathering of industry veterans paid tribute to Call of Duty and Titanfall co-creator Vince Zampella, who died in December. Joining the likes of Todd Howard, Randy Pitchford and Ted Price was Hideo Kojima, who, according to Gamefile , sought advice from Za
t today's DICE Summit, a gathering of industry veterans paid tribute to Call of Duty and Titanfall co-creator Vince Zampella, who died in December. Joining the likes of Todd Howard, Randy Pitchford and Ted Price was Hideo Kojima, who, according to Gamefile, sought advice from Zampella when founding his own studio Kojima Productions... Read more.
Metal Gear Solid 5 isn't exactly short of options for approaching its open-ended stealth scenarios. But encouraging players to use every tool at their disposal can be difficult once they've found a loadout that they like. Its Subsistence rule was one of Kojima's solutions to this
Metal Gear Solid 5 isn't exactly short of options for approaching its open-ended stealth scenarios. But encouraging players to use every tool at their disposal can be difficult once they've found a loadout that they like. Its Subsistence rule was one of Kojima's solutions to this, allowing players to re-enter previous missions without a specific loadout and forcing them to scavenge weapons and equipment on the fly... Read more.
Due to a new posting on social media, Hideo Kojima may have inadvertently confirmed that his version of Metal Gear Solid V: The Phantom Pain was unfinished. It’s no secret prolific video game maker, Hideo Kojima, likes to do two things: post on social media and tease fans, and to
Due to a new posting on social media, Hideo Kojima may have inadvertently confirmed that his version of Metal Gear Solid V: The Phantom Pain was unfinished.
It’s no secret prolific video game maker, Hideo Kojima, likes to do two things: post on social media and tease fans, and today he may have done both. In a new post on X (formerly Twitter), Kojima posted a published article from Inverse that’s titled “10 Years Later, Hideo Kojima’s Unfinished Masterpiece Is Still Influencing Today’s Games,” which implies Kojima believes Metal Gear Solid V: The Phantom Pain is an ‘unfinished masterpiece.’ The post can be seen below.
10 Years Later, Hideo Kojima’s Unfinished Masterpiece Is Still Influencing Games Today https://t.co/7LgnQrqU7c
Kojima has been in the headlines many times recently following the success of Death Stranding 2: On the Beach. Kojima’s relationship with Konami, since his Read more
If you're looking for something to keep you occupied ahead of the Snake Eater remake, dive into Hideo Kojima's Metal Gear Solid 5 Definitive Experience , a masterful take on the tactical espionage action genre. Set in two parts, Ground Zero acts as the amuse-bouche, a Pesto Scall
If you're looking for something to keep you occupied ahead of the Snake Eater remake, dive into Hideo Kojima's Metal Gear Solid 5 Definitive Experience, a masterful take on the tactical espionage action genre. Set in two parts, Ground Zero acts as the amuse-bouche, a Pesto Scallop if you will, a tiny bite of flavor that gets your mouth watering, ready for the main meal, The Phantom Pain, which offers one of the most emotional experiences in the history of videogames. Right now, you can get both of them together for just $22.98 / £19.15 over on Fanatical, making it the perfect time to pick them up.
In an interview with VGC , beloved Metal Gear Solid voice actor David Hayter revealed that, not only has time healed the sting of getting recast in Metal Gear Solid 5, he has played the game and loves it... Read more.
In an interview with VGC, beloved Metal Gear Solid voice actor David Hayter revealed that, not only has time healed the sting of getting recast in Metal Gear Solid 5, he has played the game and loves it... Read more.
Metal Gear Solid 5 came out (oh my god) 10 years ago, but it can still spark discourse like a game half its age. Did Konami mistreat Hideo Kojima? Did Kojima push his luck too far? Will we ever get Episode 51 (no)? Do we regret our words and deeds more than the regular amount? An
Metal Gear Solid 5 came out (oh my god) 10 years ago, but it can still spark discourse like a game half its age. Did Konami mistreat Hideo Kojima? Did Kojima push his luck too far? Will we ever get Episode 51 (no)? Do we regret our words and deeds more than the regular amount? And can we ever forgive the way the series unceremoniously jettisoned David Hayter as Snake's actor so Kojima could hang out with Kiefer Sutherland, who voiced MGS5's Venom Snake?.. Read more.
For my money, Metal Gear Solid 5 remains the watermark for open world action games thanks to its excellent espionage toybox, its mercenary company management systems, and the timeless satisfaction of abducting enemy combatants with a little balloon. 10 years after its launch, it
For my money, Metal Gear Solid 5 remains the watermark for open world action games thanks to its excellent espionage toybox, its mercenary company management systems, and the timeless satisfaction of abducting enemy combatants with a little balloon. 10 years after its launch, it just got even better thanks to Dynamite, a functioning two-player MGS5 co-op mod from modder unknown321... Read more.
Eight years after Metal Gear Solid 5, the actor behind bikini-clad sniper assassin Quiet has spoken about the role and working with Kojima in a new interview with IGN . Actor Stefanie Joosten called making Metal Gear Solid 5 "an absolutely wonderful experience," but also reflecte
Eight years after Metal Gear Solid 5, the actor behind bikini-clad sniper assassin Quiet has spoken about the role and working with Kojima in a new interview with IGN. Actor Stefanie Joosten called making Metal Gear Solid 5 "an absolutely wonderful experience," but also reflected on "the perspective of the people that are not as happy with how she was portrayed," saying "I think the video game landscape has changed quite a lot since then.".. Read more.
This is a debrief report from Flaming Buffalo (I arrived late to codename assignment), from reconnaissance in the Soviet Army controlled region of Afghanistan. I was given two weeks to navigate and gather as much intel as possible on the USSR presence ahead of Big Boss' arrival.
This is a debrief report from Flaming Buffalo (I arrived late to codename assignment), from reconnaissance in the Soviet Army controlled region of Afghanistan. I was given two weeks to navigate and gather as much intel as possible on the USSR presence ahead of Big Boss' arrival. He's a busy guy, you know—it's not like he can be in two places at once. after all... Read more.
new video by Did You Know Gaming has shed some more light on the mysterious nuclear disarmament cutscene first discovered in Metal Gear Solid 5 in 2015... Read more.
new video by Did You Know Gaming has shed some more light on the mysterious nuclear disarmament cutscene first discovered in Metal Gear Solid 5 in 2015... Read more.
Hideo Kojima recently went on a minor digression about Metal Gear Solid V: The Phantom Pain, interesting in its own right as part of the series creator talking a little more openly about the games in recent years—in the immediate aftermath of the Konami split, Kojima didn't talk
Hideo Kojima recently went on a minor digression about Metal Gear Solid V: The Phantom Pain, interesting in its own right as part of the series creator talking a little more openly about the games in recent years—in the immediate aftermath of the Konami split, Kojima didn't talk much about Metal Gear. Before we go any further: spoilers, obviously... Read more.
We remember Metal Gear Solid V: The Phantom Pain for lots of things. An unfinished conclusion, answers to questions no one really asked, and a woefully underused Keifer Sutherland displacing David Hayter's iconic growl in Snake's shoes are all among them, and perhaps better forgo
We remember Metal Gear Solid V: The Phantom Pain for lots of things. An unfinished conclusion, answers to questions no one really asked, and a woefully underused Keifer Sutherland displacing David Hayter's iconic growl in Snake's shoes are all among them, and perhaps better forgotten.
But let's not forget the blood-curdling prologue. Years after its release, Snake's awakening in a Cyprus hospital that's being attacked by a ruthless hit squad remains one of the most captivating openings in the series. It's carefully paced and thick with the kind of tension you'd expect from a classic horror game, and there's even a pair of mysterious supernatural assailants that haunt Snake like menacing phantoms.
After the hype surrounding P.T., Kojima's playable teaser for the since-cancelled Silent Hills, it was clear that he longed to explore the horror genre. He's no stranger to scary material, whether it's Psycho Mantis's mind games in Metal Gear Solid, Raiden facing a trippy AI with his junk in hand in MGS2, or The Sorrow making you face all the enemies you've killed throughout MGS3.
According to a new report, Konami is looking to revive three of its major franchises - Castlevania, Metal Gear Solid, and Silent Hill - with help from external developers. These would include a "reimagining" of Castlevania series and a Metal Gear Solid 3 remake. This is all accor
According to a new report, Konami is looking to revive three of its major franchises - Castlevania, Metal Gear Solid, and Silent Hill - with help from external developers. These would include a "reimagining" of Castlevania series and a Metal Gear Solid 3 remake.
This is all according to a report by VGC, which says that multiple "publishing sources" at Konami have told them of various projects in the words. Rumours of new Silent Hill games have been doing the rounds for a while now, for starters, with The Medium developer Bloober Team specifically not denying that it was working on a Silent Hill title.
However, it's the other two franchises that are more interesting. VGC's sources report a "reimagining" of Castlevania is on the way from Konami itself, with support from local Japanese studios. The Castlevania Advance Collection just launched a couple of weeks ago, so hopefully that's an indication that Konami is more open to reviving the franchise - as the last proper Castlevania, Lords of Shadow 2, was way back in 2014.
Konami is getting back into the business of making Metal Gear, Castlevania, and Silent Hill games, a report from VideoGamesChronicle indicates... Read more.
Konami is getting back into the business of making Metal Gear, Castlevania, and Silent Hill games, a report from VideoGamesChronicle indicates... Read more.
Oscar Issac has been cast as Solid Snake in the upcoming Metal Gear Solid film adaptation. The actor, who played pilot Poe Dameron in the latest Star Wars trilogy and Duke Leo Atreides in Denis Villeneuve's upcoming adaptation of Dune, has been attached to the Sony Pictures produ
Oscar Issac has been cast as Solid Snake in the upcoming Metal Gear Solid film adaptation. The actor, who played pilot Poe Dameron in the latest Star Wars trilogy and Duke Leo Atreides in Denis Villeneuve's upcoming adaptation of Dune, has been attached to the Sony Pictures production along with director Jordan Vogt-Roberts, who helmed Kong: Skull Island and directed the New Legends Will Rise trailer for Destiny 2.
Sources confirmed Isaac's role in the production to Deadline, which further reports that the script is being handled by Derek Connolly, a writer whose credits include Detective Pikachu and The Rise of Skywalker. He also worked with Vogt-Roberts as a writer for Kong: Skull Island.
While the news may come as a surprise, it's worth noting that Isaac has made no secret of his love of the Metal Gear Solid series. During a cast interview about the Netflix film Triple Frontier, Isaac said he'd love to work on an adaptation of Hideo Kojima's landmark stealth games.
Metal Gear Solid V: The Phantom Pai n has a secret ending that only unlocks when every single player of the game has eliminated nuclear weapons from their in-game bases. While the cutscene triggered on PC as a result of a glitch two years ago, it's never been unlocked legitimatel
Metal Gear Solid V: The Phantom Pain has a secret ending that only unlocks when every single player of the game has eliminated nuclear weapons from their in-game bases. While the cutscene triggered on PC as a result of a glitch two years ago, it's never been unlocked legitimately - until this week.
Each version of MGS5 has a separate nuke counter, which you can track through the fan-made nuke watcher site. The PlayStation 3 version finally dipped down to the magic number of zero on July 27. While the nuke count quickly bounced back up to 40, the total disarmament lasted long enough for the special cutscene to trigger and be captured, as you can see below.
Community efforts, like those on the Metal Gear anti-nuclear subreddit, have been pushing to legitimately earn the disarmament scene for ages, across every platform. The Steam version of MGS5 still has nearly 20,000 nukes, while the PlayStation 4 version has around 2,500. It's unlikely that those versions will come down far enough to trigger the cutscene anytime soon, but I would've said the same about PS3 just a few months ago.
Sure, plenty of us are ogling over Hideo Kojima's Death Stranding , which has finally gotten a PC port - and a damn good one, at that. But 2015's Metal Gear Solid V: The Phantom Pain is still a pretty decent-looking game at times, even if it tends to look a bit dusty and flat out
Sure, plenty of us are ogling over Hideo Kojima's Death Stranding, which has finally gotten a PC port - and a damn good one, at that. But 2015's Metal Gear Solid V: The Phantom Pain is still a pretty decent-looking game at times, even if it tends to look a bit dusty and flat out in the mountains of Afghanistan. Part of that is due to how near to the player the Fox Engine stops drawing shadows, and now there's a fix that can make scenes pop nicely without doing a number on your performance.
Titled the 'Beyond Ultra' mod, it removes some of the limitations and LOD settings on plants and shadows, and can actually add in new ones if you're so inclined. As the comparison screenshots at NexusMods show, even at Extra High graphics settings, there's a pretty quick dropoff in shadow rendering in MGS5. Beyond Ultra does a few things to correct the flat look at medium and far distances.
First, it adjusts the draw distance and LOD, pushing the low-detail versions of terrain back further from your point of view. That'll make it less obvious as you approach terrain and other objects that the game is swapping a low-poly version out and replacing it with the one you're supposed to see.
What would a Metal Gear Solid movie look like if worked on by the visual artists at ILM? As the years pass and the reality of a Metal Gear film feels less and less likely, we have at least got a glimpse at what could have been. Step up Jordan Vogt-Roberts, director of Kong: Skull
What would a Metal Gear Solid movie look like if worked on by the visual artists at ILM? As the years pass and the reality of a Metal Gear film feels less and less likely, we have at least got a glimpse at what could have been.
Step up Jordan Vogt-Roberts, director of Kong: Skull Island and self-professed Metal Gear Solid fan, who has been linked to the missing in action Metal Gear Solid movie for more than six years.
Over the past week, Vogt-Roberts has been sharing work from visual effects studio ILM concepting ideas for his Metal Gear Solid movie plans. Oh, and he kicked the whole thing off with a new codec video featuring Mr. Snake himself, David Hayter.