Update Fix 4/20/2024
- Shift wasn't being accepted as a 'thrust' command in the screen before level 26. That has been fixed

Developer posts and news about this game.

- Shift wasn't being accepted as a 'thrust' command in the screen before level 26. That has been fixed

- Added a 0.5 second buffer after a level resets before the reset button can be used again to prevent double resets after black holes - Added shift as another 'thrust' key - Made the runtimer display final time during credits and finishing screens

In a game with as few colors as ours, what started as a simple colorblind request became an exciting feature instead: Asteroid Drift can now be played in Yellow and Blue. In the Options menu, you'll find a colorblind toggle which changes the color of the game's default green wall

Added a 'colorblind' toggle that makes the walls in the level Yellow to alleviate the red forcefield looking similar to the green walls

- Controller Rumble/Vibration Toggle added to options menu, "ON" by default - Cursor Removed in fullscreen - Bug fixed where retry was pressed by accident if left was held at the end of a level

- Performance enhancements to line drawing to help low-end PCs Bug fixes: - Fixed a bug where 'gold' achievements were unlocking with difficulty modifiers turned on - Fixed a bug where turning "Smooth" off and on distorted text. - Fixed a bug where swapping fullscreen and windowe

Last version had the wrong name attached to the exe, apologies if the game was crashing on startup

Replaced exclusive fullscreen with Borderless fullscreen to alleviate certain performance oddities

Added achievements for getting gold on each individual level