v1.1.3 Hotfix
-Fixed suit color issues with 8 player lobbies. -Fixed an issue that prevented you from getting the Basilisk audio log.

Developer posts and news about this game.

-Fixed suit color issues with 8 player lobbies. -Fixed an issue that prevented you from getting the Basilisk audio log.

-Fixed an issue preventing additional players from joining in 8 player lobbies.

-Fixed a freeze/crash that would happen on Boreal.

8 Player Lobbies Using a new option when creating a lobby, you can now allow up to 8 players to join your monster-feeding adventures! To do so, the host should check the "8 player lobby (experimental)" checkbox when starting a game. Note: This option is experimental and may lead

-Fixed issue where you couldn't load old saves -Fixed various places where the player could get stuck in geometry.

-Fixed an issue with the Failed Experiment -Fixed an issue where once a player left a lobby, no one else (including that player) could join/re-join.

Hey Everyone! It's release time! Thank you for the fantastic feedback throughout this year. We couldn't have gotten here without you! Our team is very excited to show everyone what we've been working on! Click here to view Features & Patch Notes.

Perdition | New Map Welcome to Perdition! This variant of the lava-themed maps has you exploring the inside of a volcano. You can find this map for sale at Cory's map shop. Failed Experiment | New Enemy Introducing the Failed Experiment. This long-forgotten robot roams the interi

-Attempted fix for the crash that would happen when you undock the sub.

Hello Everyone, We just wanted to announce that the 1.0 patch for Subterror will be released on January 3rd. We are currently working hard on the update, which includes but is not limited to: New enemies A New map New equipment New weather A new special room tile. New activities

-Fixed issues with the interaction system -Fixed issues with the chair

-Fixed an issue where spectating other players would be very laggy.

-Added Pixelation Slider back to the options. (Default value is 0%) Developer's Note: Adding this back because we got a comment about the pixelation slider reducing lag. Internally, the pixelation slider changes a value in Unity called Render Scale. When testing, I personally nev

-Fixed an issue with the secret basketball rooms.

-Fixed an issue with the walkie-talkies. -Fixed an issue with player voice muffling. -Fixed an issue with chair movement. -Fixed an issue with Shadowood's interior.

-Fixed issues on the Boreal map. -Fixed issues with the destructible walls. -Fixed other miscellaneous bugs.

Fixed a bug created in v0.4.0 related to voice chat not working.

Hey Everyone! Thank you all for continuing to play our game and leaving feedback! As we move closer to v1.0.0, we feel our game is getting closer and closer to what we originally envisioned for the full game. Speaking of which, we have some new content we'd like to share to accom

Hey Everyone! First, we want to thank you all for playing the game and leaving helpful feedback! We very much appreciate the positive reception the game is receiving and are excited to continue developing it. To celebrate, we have put together a content update that also addresses

Hey everyone, Subterror is now out in Early Access! If you played the demo, you'll find that the full game has more maps, more enemies, and a brand new system: Weather. Right now there are three weather types that can be present within the biospheres: -Ablaze -Flooded -Blackout W