Organic Panic

Last Limb LLC · GameMill

Released
May 14, 2014
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Final Game Ready For Final Beta Testing!

    Hi All, We're excited to announce that the game is now fully complete with over two hundred levels, a giant coop mode and a super intense versus mode. Unfortunately we had to drop the editor as we did not have enough time to manage all of the bugs and there was not much interest

  2. Developer post

    Final Game Ready For Final Beta Testing!

    Hi All, We're excited to announce that the game is now fully complete with over two hundred levels, a giant coop mode and a super intense versus mode. Unfortunately we had to drop the editor as we did not have enough time to manage all of the bugs and there was not much interest

  3. Developer post

    We have a New Publisher!

    We are very happy to announce we will be working with a new publisher - GameMill. We worked this out with them just in time to help us bring this game to market, and only a few weeks in and they have already done all the languages! - which is a burden off our shoulders (Trying to

  4. Developer post

    We have a New Publisher!

    We are very happy to announce we will be working with a new publisher - GameMill. We worked this out with them just in time to help us bring this game to market, and only a few weeks in and they have already done all the languages! - which is a burden off our shoulders (Trying to

  5. Developer post

    Early Access Beta is now Closed.

    Hey Guys we have now closed Early Access, and are planning our full launch. here are a few key things we learned during the beta Early Access development: Don't try to finish a game while your fixing compatibility issues, especially if there is only 1 programmer (who's also a sta

  6. Developer post

    Early Access Beta is now Closed.

    Hey Guys we have now closed Early Access, and are planning our full launch. here are a few key things we learned during the beta Early Access development: Don't try to finish a game while your fixing compatibility issues, especially if there is only 1 programmer (who's also a sta

  7. Developer post

    We had no idea about the Indiegala bundle deal!

    That's right! As crazy as it sounds we had nothing to do with this promotion. 20,000 codes were taken by Majesco and they made a deal with Indiegala behind our backs. It is no fault of Indiegala as they did the deal with Majesco and did not know we were not aware of it. Right now

  8. Developer post

    We had no idea about the Indiegala bundle deal!

    That's right! As crazy as it sounds we had nothing to do with this promotion. 20,000 codes were taken by Majesco and they made a deal with Indiegala behind our backs. It is no fault of Indiegala as they did the deal with Majesco and did not know we were not aware of it. Right now

  9. Developer post

    Porting & Translating

    We're continuing the ports and we've just started Translating/Localizing all the game text. We're also doing lots of testing and writing up bugs as we get ready for a final cleanup before preparing it for the final version. More details to come in January, Happy Holidays!

  10. Developer post

    Porting & Translating

    We're continuing the ports and we've just started Translating/Localizing all the game text. We're also doing lots of testing and writing up bugs as we get ready for a final cleanup before preparing it for the final version. More details to come in January, Happy Holidays!

  11. Developer post

    Porting Away

    We've been busy porting for the last couple of months, and it's going well. We're also testing the entire game itself and tweaking the levels a bit, together with finding any remaining bugs.

  12. Developer post

    Porting Away

    We've been busy porting for the last couple of months, and it's going well. We're also testing the entire game itself and tweaking the levels a bit, together with finding any remaining bugs.

  13. Developer post

    Polished UI and In-Game graphics

    We've filled out all the menus now which are complete. Let us know if something doesn't feel right and what you like. Also we've been in game adding volumetric lights and fog to all the 1UP levels so they are looking very nice now. We also added some special fx for the special po

  14. Developer post

    Polished UI and In-Game graphics

    We've filled out all the menus now which are complete. Let us know if something doesn't feel right and what you like. Also we've been in game adding volumetric lights and fog to all the 1UP levels so they are looking very nice now. We also added some special fx for the special po

  15. Developer post

    New Levels Added

    We've added lots of new levels to the single player game and added point and volumetric lights everywhere. We're currently adding in more coop levels and tweaking a few of the versus levels as we near getting all of the content into the game.

  16. Developer post

    New Levels Added

    We've added lots of new levels to the single player game and added point and volumetric lights everywhere. We're currently adding in more coop levels and tweaking a few of the versus levels as we near getting all of the content into the game.

  17. Developer post

    Dark Woods updated

    Stage 8, Dark woods has been updated with some cool new art making it feel super spooky now. We're also working on the versus mode which is crazy fun - we're building out levels and doing some basic testing on it and it will be ready in our next major update next week.

  18. Developer post

    Dark Woods updated

    Stage 8, Dark woods has been updated with some cool new art making it feel super spooky now. We're also working on the versus mode which is crazy fun - we're building out levels and doing some basic testing on it and it will be ready in our next major update next week.

  19. Developer post

    Two New Worlds (20 new levels) - MAJOR UPDATE!!!

    We've updated the game with 2 new worlds featuring about 10 levels each. We're still working on the 'Woods' background so we have a temporary background in there for now - the new background will be part of an update later this week. We'll be fixing bugs and adjusting the levels

  20. Developer post

    Two New Worlds (20 new levels) - MAJOR UPDATE!!!

    We've updated the game with 2 new worlds featuring about 10 levels each. We're still working on the 'Woods' background so we have a temporary background in there for now - the new background will be part of an update later this week. We'll be fixing bugs and adjusting the levels