Version 1.4 Released!
Fixed menu music not respecting music volume Fixed Cavarium utility part showing up as one of the 3 options instead of Cavarium Kit Changed Remastered Lumite scatter, Auto turret and Zenith Beam fire sounds

Developer posts and news about this game.

Fixed menu music not respecting music volume Fixed Cavarium utility part showing up as one of the 3 options instead of Cavarium Kit Changed Remastered Lumite scatter, Auto turret and Zenith Beam fire sounds

Fixed item indicator markers bugging out at some distance Fixed dashing monsters getting stuck

Fixed weapon mounting incorrectly when auto pilot is enabled Fixed Highscore upload exception not kicking in at times Fixed some elite monster animation not playing Fixed Concrete Dawn corner pipes not having correct collision Fixed some monsters with incorrect scaling Fixed high

Version 1.1 with some hot fixes. Added Auto aim (Auto Pilot) which can be toggled. Please note that some mechs do not have this feature (Milena, Praetorian, and RunnerRX) Fixed Upgrade panel getting stuck if ESC key is pressed just as it opens Fixed St. Johannes passive not kicki

Finally Project Lazarus 2 is out. My goal was to continue from where Project Lazarus 1 left off. The base goal was to have as much content as the original Project Lazarus 1. And with legacy content being available, it should be a while until we run out of stuff to blow up :) So s