Quadrillion

RE:WOLVES Studio · PROMAL group s. r. o.

Released
May 8, 2024
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    Frontline Report: Breaking the silence after a long time

    Frontline Report: Breaking the silence after a long time Hello everyone, It has been a long time since Update 0.4.1. We have been completely silent, but for a very good reason. Over the past few months, we haven't just been patching Quadrillion— we have rebuilt approximately 95%

  2. Developer post

    Update 0.4.1 – Smarter Enemies, Darker World, and New Terrors!

    Update 0.4.1 Patch Notes Fixes: Fixed Shooter AI (reduced accuracy and damage) Fixed AI health Fixed UI issues Fixed weapon damage values Fixed ammo system Fixed NavMesh agent Fixed lighting issues Fixed minor map glitches Additions: Added darkness mechanic Added flashlight Added

  3. Developer post
  4. Developer post

    0.3.2V2

    Patch Notes – Quadrillion Update Dear players, We're bringing you a new update for Quadrillion, fixing several issues and adding new features to the game. 🔧 Fixes: Fixed damage from Shooter AI – enemies now deal the correct damage. Fixed spawn issues for Zombie AI and Melee AI –

  5. Developer post

    Patch Notes: Quadrillion Update

    Patch Notes: Quadrillion Update Reworked map – improved design and optimized environment Adjusted missions – reworked objectives and improved task flow Added voice acting – new voice recordings for characters NPCs – interactive characters added to the game world Added cutscenes –

  6. Developer post

    Quadrillion The Year Ends, but Development Continues

    2024: A Milestone Year for Quadrillion! This year has been truly special for us at Re:Wolves Studio – we released our game Quadrillion! We know the initial state of the game wasn’t perfect, but we’ve worked hard throughout the year to improve and rework it. What have we improved?

  7. Developer post

    Quadrillion Update #02

    Greetings, players! We have the latest updates on the progress of our game Quadrillion. Updates: Enhanced gameplay and expanded storyline: We’ve simplified the map for smoother gameplay and expanded the storyline, immersing you in the dramatic events of World War I. Voiced NPCs:

  8. Developer post

    Quadrillion Update #01

    Update #01 information: We've updated the graphics, especially the fog and effects (see attached gif or video). We reworked the first map and significantly enlarged it. Added a new weapon – the Nagant 1895 revolver. Introduced the ability to adjust FOV (field of view). Rewriting

  9. Developer post

    Quadrillion: The Big Rework – Enhanced Graphics, New AI, and More!

    QUADRILLION: Genesis of Y'garoth What’s Happening: We’ve decided to completely overhaul and rework Quadrillion from the ground up! Originally planned as a doom-like game without a story, it has become clear that we cannot continue without a narrative due to the project’s function

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  11. Developer post

    Quadrillion

    Welcome back, QUADRILLION players! We've been hard at work on a major update to enhance your experience. Here's what's new: Major Changes Map Overhauls: The first map has been completely redesigned for a fresh experience. The second map has undergone a total transformation, offer

  12. Developer post

    HOTFIX

    HOTFIX - (change hitbox) HOTFIX - (remove gas box) HOTFIX - (UPDATE SAVE SYS.) HOTFIX - (POST-PROCCESING) HOTFIX - (A LOT OF MOONSHINE:D ) Quadrillion 0.3a.1: Map 01 : -Tunnels added -New objectives -Map size increased --------------------------------- -Achievements added!!! - En

  13. Developer post

    Behind barbed wire ( 0.3a.1)

    Quadrillion 0.3a.1: Map 01 : -Tunnels added -New objectives -Map size increased --------------------------------- -Achievements added!!! - Environment replacement (all maps) - New grass -New plants and flowers -Gallery added (map 02) ------------------------------------ -Occlusio

  14. Developer post

    QUADRILLION 0.2A.1

    QUADRILLION 0.2A.1 Patch Notes We've added achievements!!! (We hope you get them all!) First Map: Fixed unspecified bugs Added achievements Improved navigation mesh objects Improved triggers Second Map: Changed trees and grass Added nature renderer Improved occlusion culling Adde

  15. Developer post

    Update: 0.1c.1

    Update 0.1c.1. -Added save spots ( capmfire ) -new zombies ( uniforms ) - new death UI ( + dies iriae ) - add new weapons ( mp18 first map ) ------------------------------------------ - fix triggers -fix colliders -fix map 2 ( finish point ) -fix audio triggers -fix navimesh (map

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  17. Developer post

    0.1b.1

    fix -post proccesing ( the texts were illegible ) fix -triggers fix - not storing inventory fix - delete inventory fix- Double spawn zombie fix- duplication of T-08p fix- clipping fix- other bugs

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  19. Developer post

    0.1.1

    0.1.1 0.1.1 minor fix and some improvements