Chinese support!
Probably should have been a chinese post, but I'll just let the screenshots speak for themselves: Localization was done by Samuel Chen and 王宇宙 (Kosmos Wang), Thank you so much <3

Developer posts and news about this game.

Probably should have been a chinese post, but I'll just let the screenshots speak for themselves: Localization was done by Samuel Chen and 王宇宙 (Kosmos Wang), Thank you so much <3

Added - A nice reward for completing the game - Idle animation to package pickup/drop points Fixed - Ending shift with a package attached no longer leaves package UI open - End checkpoint not showing when retrying speedrun - Steam Overlay not appearing on Apple Silicon - Handled

hires from 30.08.2024 7AM CEST! Do you have what it takes to become the best courier in the universe? Job requirements To apply for a job you will need a suitable interface that facilitates the connection to your ship: - Windows 32/64 bit PC - OSX (Mac) with Intel or Apple Silico

Hi! The biggest announcement is: Apple Silicon is now supported! If your game pad for whatever reason identifies itself in ambiguous manner or disguises itself as a "Win 360 Controller" you can now force a button scheme from the main menu. Changelog Added - Tab opens map too (in

I love pixel art games, and I know you do too. So, let’s celebrate together 🎉 I'm super excited to share that DeliSpace joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems

Hi! It's done. The content for the full game is ready. There will be: - 18 Unique worlds , each posing a different challenge - 29 Perks that can be unlocked by ingame currency - 9 package types - each has an impact on your ship and game difficulty. Not impressed? That's 189* diff

Hi! It's been some time but I wast mostly working on the new content for the full version. I can confirm the full version will feature 18 LEVELS The perk number is growing, and sits currently at 30 and I'm not done yet. Have any suggestions? Go on! Now for the update... You can n

Thank's a lot for the help with pinpointing the controller issues. It's the smallest update yet but probably the most important. Have fun flying!

Wonder if you're already the best courier in the universe? There's now a clear visualisation to your career progress! Radar shows collectibles! Some say levels are too easy, some say levels are too hard. Remember not to judge difficulty of the whole game by its first (easier) lev

The most notable change is addition of Steam API: Stats & Achievements The demo comes equipped with 3 achievements just to get a handle on the UI. The gallery can be accessed from the main menu: The full version will have at least 14 Achievements of varying challenge level. S

The most notable difference is a whole new level! Let's start simple, with fewer obstacles and less gravity. Your first assignment is to make deliveries on an asteroid mining site! Also, you will start with a self healing package (with a slightly longer heal time of course), but

The most notable difference is that you now collide with planets. Other graphics were also altered so now it should be perfectly clear what you can collide with and what is just a decoration. Changelog Added - Full controller support in Galaxy Map, Exams and Tutorial - Minimap ke

Fixed all the bugs found during the playtesting session: Added - Sounds in main menu Updated - Full controller support in main menu Fixed - PlayStation joystick glyphs - Glitch planet appearance - Static at the end of the exam - Engine particles disappearing after speedrun restar

As majority of my time currently goes towards release of Switch demo, I do still work on the game overall. Here comes a list of changes: Added - Changelog - Text transitions - Tooltips in galaxy map - Controller Glyphs for xBox, PS and Nintendo controllers - Ship makes sounds whe

We want to improve the game, and we are constantly working on making it better. For now, it is a form of free early-access title, so there might be bugs, or upcoming breaking changes. The demo currently does not depict the final state of the game. Please share your thoughts, idea