Add potential bailout logic for refreshing out existing weapons
-Add potential bailout logic for refreshing out existing weapons. -Fixed several bugs -New weapons and characters also work on the Glacier map.

Developer posts and news about this game.

-Add potential bailout logic for refreshing out existing weapons. -Fixed several bugs -New weapons and characters also work on the Glacier map.

-Added six new characters and some new props. -Fixed several bugs -Jungle map elites and bosses' blood levels have been adjusted downwards.

-Decrease the value of negative words of props -Fixed some bugs -Balance adjustment of some props

-Jungle map level pacing and values reworked. -Massive iterative update of art resources -Fix some bugs

-Skull hatching point adjustment, now the birth point is farther away from the character -Fixed several bugs -Numerical balance adjustment -Jungle map battle rhythm modification

-Fix harpoon bug

-Added new weapons Gloves and Harpoon -Added new consumables Cherry and Bomb -Fixed some bugs -Balanced values -New weapon achievements -Jungle map battle rhythm adjustment, slow down the hatching speed of skeletons in the early stage, increase the number of elite skeletons in th

-Glacier map adds skeleton skill pre-shake -Glacier map weapon price drop

-Character initial values significantly enhanced -Jungle map weapon price reduction -Skulls' blood level massively reduced on jungle maps. -Skull skill animation and deceleration curve added to jungle maps.

-Significantly speeds up bullet flight for long range weapons -Several weapon balance adjustments -Fixed several bugs

-New Characters Rhinoceros Time Traveler Special Forces -UI optimization -Fixed several bugs -Text error correction -Numerical balance adjustments -Jungle craters now slow skeletons within range. -Jungle map bomb images have been changed to a more eye-catching color.

-Jungle map boss levels redone, now more challenging and fun -Fixed several bugs -Balancing of some weapons, props, phrases, etc

-Jungle map added Coconut Skeleton, Trident Demon Skeleton and Shield General Skeleton elite enemies. -Weapon balance adjustment, slightly weakened the Judge's Pen, Brass Shield, and Samurai Sword. -Fixed some bugs. -Crossed Grappling Hook price reduced, easier to find in the ear

-Tree Man and Stone Man reworked, now they become more differentiated -Elite Skeletons added to jungle maps -Fixed several bugs

-Jungle map skeleton movement speed downgrade and battle tempo adjustment

-Added parameters and detailed descriptions to weapons -Fixed several bugs -Balanced values of some weapons and props

-Add weapon text descriptions to the store page

-Glacier map difficulty downgrade -UI details optimization -Some props fine-tuning -Fix some bugs

-Character size has been drastically reduced, now more agile to avoid skeleton's rush and skills -Glacier map battle rhythm has been reworked -Glacier map bosses have been reworked -Fixed several bugs

-Significantly changed the jungle map's skeleton battle tempo as well as downgraded the late skeleton's lifespan and projectile flight speed -Adjusted the hatching distance of skeletons, now they are farther away from the player -Extended the duration of boss fights by 60s -Fixed