v 1.0.4
Say hello to your own digital assistant Comprehensive Learning Yielding Digital Expertise better known as C.L.Y.D.E! This is the first part of C.L.Y.D.E. with more to come from him in the future.

Developer posts and news about this game.

Say hello to your own digital assistant Comprehensive Learning Yielding Digital Expertise better known as C.L.Y.D.E! This is the first part of C.L.Y.D.E. with more to come from him in the future.

Patches: Treehouse Meshes no longer floating Factory KeyCard disappearing fix 3d map in Main highlighting to much green fixed

Patches: Jumping in the first person no longer causes third-person barrels to show Not being able to leave gunsmithing table bug fix Gunsmithing table shows arrow widgets even after leaving it fixed Factory doors do not always allow the player to open them even with the appropria

Patches: Bug fixes for death animation not playing after dying once World Journal font adjustments Fix for picking up items if you have over 500 Landmines/exploding barrels no longer affect ai that are on different floors. Additional Content: New Factory doors to get rid of the l

Bug fixes: ai not moving fixed loot crate constantly spawning items fixed day/night cycle activation fix various other minor bug fixes

Updates: Hunger and thirst no longer damage the player The lower your hunger meter gets the shakier the player's camera will become making it harder to aim and if the hunger meter drops below a third the player will hallucinate. The lower the thirst meter gets the less stamina th

Patches: Fixed issues with the inventory and storage Fixed issue with the loot crates not always spawning items Mechanics: Vaulting mechanic added with a dampener for the jump Rifle weapon wheel (hold T and select a barrel)

Patches: Save game bug fixes hint box bug fixes outpost first-time entry camera fix Change in fog color for start screen Additional content: Tree houses and draw bridges added to the wasteland Destroyed buildings added to the city

Update notes: New inventory and crafting system New weapon firing logic and functionality Playable intro cutscene and levels Dynamic event trigger inside of the main menu Enemy mimics physical hit reactions and animations Removal of loading screens for a more immersive feeling an

addressing issue with nav mesh

various bug fixes

work on new intro cinematic (has yet to be implemented), work on new ui textures/materials to look pixelated (part of actual helmet screen ), new ambiance for the main menu, New ambiance for the bridge/wasteland/city, new modulo for weather to make purple fog every four nights in

Bug Fixes: River now damages whenever it is entered and no longer damages outside of it Alpha attacks in close proximity no longer have issues Features: Death screen added Juggernaut, Alpha, and Smellers now have finishers various font changes

Collectible items respawn on death if not saved prior Unlockable doors disabling movement bug now fixed hitting the esc key while the journal index is open will no longer prevent it from closing Outpost now shows animation sequences and description of what things do health, stami

Combat: Dismemberment New AI called the “Willow” will affect your battery abilities and summon “Swarms” for ranged attacks Mimics now drop loot on death Bloaters emit a hallucination effect through their spore cloud New Gunsmithing tables and tools allow for both the rifle barrel