Update 1.1.4: Memory leak fix
In the previous version of Unity, there was a memory leak reported when collisions were calculated. This was fixed in the newest version of Unity.

In the previous version of Unity, there was a memory leak reported when collisions were calculated. This was fixed in the newest version of Unity.

In this update, I applied the new Unity security patch that has been plaguing games made with unity. Also I set the default audio volume to 80%

Greetings. I added a "Join Discord" button. Also, this build was made with a new version of Unity which should bring better performance & stability.

Greetings! I added a few fixes in this update. Here's the list: Fixed a performance degradation over time as the clouds didn't despawn. Reworked how clouds move. Fixed a campfire SFX bug.

I'll play and try to reach as many achievements as possible.

Again we shall eat everything on our path to greatness!

Changes: Reworked the campfires. Sleeping now puts out the campfire and reduces the wood on the campfire. Cards can now be discarded (middle mouse click).

I'm going to play my game for some time (about 1 hour) join me in obtaining the bestest of all swords... The Bananarrr!

There was a typo on the Banana card. Fixed some faulty shield icons on cards which don't support carrying shields. Fixed a bug where the enemy would follow you across the bridge.

Hey guys, this is a combined announcement for 0.13.1 and 0.14.0. Things that have changed: Fixed an inventory/card spawning bug. Fixed 2 challenges which were previously locked by a bug. Added new weapon "Bananarrr". Added new food type "Banana". Added new spell "Cannonball". Rew

Greetings. In this update, I made the following changes Mobs now have a chance to drop loot Increased the damage of the skeleton sword Fixes related to picking up resources

In this update, I added a tooltip description for each card. Also, the damage of Hunter's axe was reduced by a small amount

A new step was added that teaches the player how to deactivate a spell.