Updates Notes for August 7
- Added the requested Speedrun Timer

Developer posts and news about this game.

- Added the requested Speedrun Timer

- More "trees" - Lighter no longer clips through walls - Curtains inside house now actually look like curtains - Head bob smoothing

- Attempted to fix doors being awkwardly placed for certain players (if it did or didn't work, please tell me) - Fixed computer flickering

- Added Level of Detail and other optimisations - Fixed player being frozen after restarting via pause menu I've tried to see why some people spawn inside the hospital and see awkwardly placed doors. The thing is I'm not encountering any of these bugs, so I'm not sure how I'm goi

- New Faculty Room mechanics (No more FNAF clone) - New settings + Menu effects - Added a highly requested pause menu - Added achievements - Slowed monster's rotation speed - New lore notes - Probably maybe added a spooky hospital jumpscare I am aware that game optimisation is a

- Added jumpscares - (Most) items that can be collected now flash - Fixed mannequins appearing on front of player - Fixed exit doors not working - Fixed not being able to exit computer - Fixed hospital brick normals - Fixed lighters respawning - Smoothed out the lighter - Other b

- Generator added to Town map - Fuel canisters scattered around Town map - New objective/mechanics for the Town phase

- Fixed a bunch of bugs

- Fixed some clipping issues - Fixed buggy monologue

- Altered Mannequin AI - Fixed settings not saving - Fixed quality settings - Fixed invisible door in Mall - Fixed random black screen occurring after loading new scene

- More bug fixes

- Bug fixes - Improved grass - Improved collisions