New beta live for Sonar Shock
A new beta version for Sonar Shock is live, now using a newer engine version (Godot 4.3.). I am looking for feedback, how this affects performance. You can find more information here .

Developer posts and news about this game.

A new beta version for Sonar Shock is live, now using a newer engine version (Godot 4.3.). I am looking for feedback, how this affects performance. You can find more information here .

- New extra death sprite for the Liquidator enemy - Added the option to disable the slow-mo effect for critical hits - You can now access older version of Sonar Shock via the Steam 'Beta' panel - Slight performance improvments - Fixed some pickups floating in the air - Smoke part

- Fixed a rare softlock in one of the endings - New sprites for Tashinyan - Lighter now can't get obstructed by geometry - (Hopefully) fixed game crashing after the intro cutscene on some hardware - Respawn the player when he manages to glitch out of bounds (introduced as a safet

- Added pathfinding option in Gameplay menu. Lowering this will make NPCs calculate their pathfinding less often and may improve FPS when encountering enemies. - Fixed an exploit allowing you to complete two quest twice. - You now can close reading and dialogue menus by pressing

Hotfix to fix some smaller issues: - Fixed exact health being visible without choosing the matching perk - Fixed beserk syringe visual effect not resetting after dying or reloading

- Added particle effect to make it more obvious when healing - Fixed endless microchips exploit on Level 2 - Living suits of armor now don't always respawn after being killed once. - Minor bug fixes, level design tweaks and typo corrections

- Fixes crash on Level 4 - Improves FPS when fighting multiple enemies at once - Tweaked table model to make it harder to get stuck under it - Fixed Smuggler scamming you - Fixed your main weapon being unloaded when picking up a melee weapon - Small bug fixes, level design tweaks

Sonar Shock looks a bit System Shock-like and that's a great thing, as it was inspired by various immersive RPGs from the 90s. Read the full article here:

- Fixed several bugs - Fixed some softlocks - Added "save everywhere" option in Gameplay menu as an accessibility option