Hero Manager

Coming soon

Cupkek Games

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

5 posts
  1. Developer post

    Scouting Cruios - New Heroes & Combat Overhaul - Base Comes Alive

    It’s been a while since the last update — the “demo on the horizon” post didn’t quite age as planned. But development hasn’t stopped for a second. I’ve been focusing on improving how the game feels to play and look at, and it’s finally starting to come together. The Base Feels Al

  2. Developer post

    We’ve Been Quiet, but the Demo Is on the Horizon!

    Hello everyone, It’s been a while since our last update, and we’ve been hard at work behind the scenes. We’re excited to announce that we’re getting closer to our first closed demo! Major Feature Additions We’ve made substantial progress with numerous detailed improvements. Here

  3. Developer post

    Progress Update, Upcoming Debut Trailer

    It's been a while since our last update. We've been heads-down working on the core mechanics of the game, focusing on the logic that drives the gameplay experience. Let's delve into our progress, current status, and plans. Here are the key milestones we've achieved: Finished desi

  4. Developer post

    Designing the core game loop

    In the previous devlog, I discussed the game design challenges and the decision-making process to overcome them. This time, let's explore how we refined and addressed flaws in the core game loop design. Calendar and Time Management The calendar plays a crucial role in controlling

  5. Developer post

    Game design challenges from blending two games

    Originally, the game concept emerged from a mix of Potionomics and Darkest Dungeon (DD). I combined key elements of both, which led to a design challenge regarding the in-game time mechanic. In DD, time only progresses through fights, so you can't use busy heroes. Potionomics all