Update 4.4 Notes
Improved inventory menu navigation. Added the option to skip the cutscene to the next speech bubble, in addition to skipping it directly. Added shine to collectible items. Improved the tutorial. Minor adjustments.

Developer posts and news about this game.

Improved inventory menu navigation. Added the option to skip the cutscene to the next speech bubble, in addition to skipping it directly. Added shine to collectible items. Improved the tutorial. Minor adjustments.

Otherlights is soon celebrating its 1st anniversary of Early Access: Since last year, Otherlights has continued to evolve. The numerous updates have aimed to improve the game's feel, accessibility, aesthetics, and depth. I preferred to listen to feedback and take the time to do w

Unity development engine update UI adjustments for 16x10 resolution Minor adjustments

Added Hidden Runes: Hidden runes can now be found in side missions and the "Quest for the Sun." The latter offers permanent bonuses. Switched between silver and gold Destiny rewards that unlock new Destinies to earn them faster. Improved mouse usability in menus. Optimized keystr

Bugfix

Gameplay: - Ability to open the inventory with a keystroke without loot present. - New character: Alchi Added a quick access menu to invite a friend via Remote Play Together. Aesthetics: - Intro cutscene - Added environment effects in some scenes - Changed contrasts and colors. -

Bug fixes.

New tab system in the loot menu. Added tips for progressing through the game. New character: Juer: A zombie schoolteacher! Adjustments and bug fixes.

Combat Styles: Dagger: Assassination: 200% => 160% Dual Daggers: Assassination: 2x135% => 2x90% One-Handed Weapon: Dash no longer consumes Fury. Kick => Power Strike: Deals 180% damage. Consumes Fury. Interrupting with Dodge allows you to jump for execution. Dagger Staff

Fixes and adjustments. Changes to side missions.

Dagger + Dagger: Assassination 135% x2 => 100% x2 Minor fixes for the Versus mod

Versus Mod Improvements: -Team Selection -Transition and Victory Music -Minor Fixes Rumble Adjustments

In order to expand the Otherlights community to get more feedback and continue improving the game, we're running a special 50% off sale!!! Jump on this offer; there shouldn't be another one this big until 2027! At this point, we've made numerous improvements and fixes to Otherlig

Equipment Menu Simplified Tutorial Simplified Rank 2 Lumberjack: Attack Speed Bonus 45% => 35% of Strength Minor Adjustments and Bug Fixes

Improved combat sensations: -Added the "stagger bar" below the enemies' health bar and above players when blocking with a shield. The stagger bar allows you to evaluate when the next stagger can take place. -Improved hit feeling; When a player or an enemy is hit by an attack, a k

Reduced Easy and Normal difficulty Improved zombie animations Comfort adjustments: Changed typography for passive and spell descriptions Added information relating to Equipment, Inventory and Loot locations When a player equips a weapon and slot 2 is free, defaults to weapon slot

Increased basic health points in children in the mission "The Traveler": 10 => 100 Increased duration of fire impact: 1sec. => 2sec. Added security to avoid unequipping the main weapon in the event of a spawn when opening loot. Fixed a bug in the loot tutorial if part 2 was

Improved the visual of the Fury bonus at maximum stacks. All Fury stacks now expire after 7 seconds. Dual Daggers moveset balancing: -Rush: 50%x2 damage => 65%x2 -Jump: 150%x2 damage => 135%x2 Added indications on the achievements to be achieved: -The achievements to be ach

Review: First of all, I would like to thank everyone who joined our adventure, providing us with valuable feedback. I hope that the modifications made correspond to your desires and that other users like you will provide their feedback so that I can make Otherligths a game that y

Reworked the mission "The Traveler" for a better tutorial. Quality of life adjustments.