Ultra Small Update
Adjusted restart level prompt triggering quit game on game over screen Moved unreasonably difficult stage 'Brain Spaghetti' to late game map

Developer posts and news about this game.

Adjusted restart level prompt triggering quit game on game over screen Moved unreasonably difficult stage 'Brain Spaghetti' to late game map

Added new home room to an early game map. Adjusted several rooms to remedy possible cheese solutions. Temporarily removed randomised jump scare sound effect from a late game world. Missed Heavy Attack (Guardian Ability) no longer ends turn. Improved clarity of demonic-whistle-wat

Incorrectly uploaded with a debug feature active. Several further level adjustments (Mare's Nest, Publicky Pudding, 3x3 Nystery, A Desperate Struggle)

Added missing level to an early map

Adjusted mulitple levels with wholly unintentional solutions (Thanks. Steam forum) Adjusted volume and frequency of several sound effects Elminated clashing inputs when holding restart button to return to home screen from stage map Fixed Guardian animation playing too quickly aft

Fixed catastrophic crash when entering the domain of a particular citizen with certain requirements met. (Charles Wenzel) Fixed mage end turn bug. (Charles Wenzel) Added missing nothing fragments. Fixed several rooms being inaccesible from the map. (Charles Wenzel) Adjusted visib

Fix when kicking baleen onto oyups with a guardian ability, which would result in incorrect behaviour.

Fix to stage 'Edible Glass Piano'

Fixed Digital Guardian Ability where an incorrect object would be spawned in some situations

Fixed controller inputs not registering in a late game sequence

Fixed a map marker in a later map not linking to its intended stage

Fixed frequent crash in Gef Piyt triggered upon entering the domain of a toxic NPC. Fixed incorrect ambient sound playing in light variant of flooded library room style. Fixed quantity Surveyor not displaying correct target object in stage 'Crowded House' Mage Lead Balloon: Fixed

Catasrophic Failure : Fixed collision issue Added keyboard prompt on stage 'Peculiar Harm Place' when meeting certain requirements

Level Fix: Adjusted layout of impossible stage 'OOYOO' Level Fix: Adjusted layout of stage 'The Robe' Aardvark: Adjusted aardvark behaviour where final victim wouldn't trigger death correctly

Catasrophic Failure : Fix to guaranteed crash event when using guardian castling ability on a block. Trivialisation Fixes : Changes made to several Anchorite stages to prevent super easy shortcut solutions. Simplified inputs for keyboard users at title screen (prompts will now de

Fixed Achivements not unlocking. Corrected level ordering in a early map Nothing...