Update #17
Background music will no longer pause during card draws.

Technical data

Background music will no longer pause during card draws.

Added a third boss, spawning in the Marauder's Camp.

Added a second boss, spawning in the Spider's Nest.

Added a boss respawn mechanism in Endless Mode, with one boss spawning every 10 levels.

Added 1 new boss, currently spawning in the Wolf's Den map once per stage. Currently, there is only one boss for testing purposes, but more will be added continuously. Stay tuned.

1.the function to discard items. Press the delete key on the keyboard to discard items. 2.Modified the enemy's lightning skill to a continuous damage skill, which has become a range skill that can be avoided.

1. Enhanced the visual effects of random map buffs, making them easier to locate. 2. Expanded the backpack capacity to 100 slots. 3. Removed many obstacles from Map 1. 4. Fixed the acquisition of new achievements.

1.Added Plunderer Camp map. 2.Lowered difficulty in Normal and Hard modes.

1.Score orbs are no longer stationary and will slowly move towards the player. 2.Remove delayed trial skills. 3.Add black hole system skill, which can accelerate the movement of score orbs.

Fixed bug where basic wand skill couldn't penetrate enemies.

1. Added Spider's Nest map. 2. Adjusted Endless rewards pool.

Based on the feedback received during the past week, continuous adjustments have been made at full speed throughout the week. This time, a major update has been introduced: 1. In the trial, the original method of accumulating damage to draw cards has been changed to enemies dropp

1.Added new player tutorial. 2.Added warnings when entering the map, indicating unequipped items, absence of minions, absence of pets, etc. 3.Modified death mode. Previously, exceeding 120 enemies would result in failure. Now adjusted to stop spawning new monsters after reaching

1.Adjusted item drop beams to be more prominent. 2.Can pause to adjust skills and equipment within the battlefield. 3.Rearranged the mage skill tree.

1. Put weapon skills into the skill tree. Players can view the current effects of weapon skills. 2. Skill information is digitized and is no longer a description. All data of skills can be seen more intuitively.

Because many friends have suggested that every time they want to modify their character build, they have to create a new hero, which incurs a high initial cost. Therefore, I have added the function to reset all skills and adjust attribute points. Now attribute points can be incre

Fix venom spit skill release bug

First of all, I want to thank all the friends who helped with testing. Your assistance has been invaluable to me. I've never studied programming or worked in related fields. I simply love playing games and thought it would be interesting to create one myself. So, I decided to giv

Freshly added, these totem accessories can greatly enhance your or your companion's survivability or damage output. Not only are there totems that can boost your skill levels, but there are also totems that can help you cast special abilities. These six basic totems can be droppe

The game is currently in the development and refinement stage, but as the entire game is being developed by only one person, there isn't much time for extensive testing. I sincerely invite everyone to participate in testing and provide your valuable feedback to help me improve th