Patch for Iron & Lead v1.0.8
Fixed a glitch where players were getting stuck in the tunnels after completing all missions

Technical data

Fixed a glitch where players were getting stuck in the tunnels after completing all missions

Resolved an issue where players were getting stuck on floor 3 Fixed an issue where if the player quickly restarted after dying it would break the game Removed unused assets to streamline download size

Resolved an issue where players were getting stuck on floor 3 Fixed an issue where if the player quickly restarted after dying it would break the game Removed unused assets to streamline download size

Finally fixed the issue preventing players from firing

Fixed broken firing system Removed Auto Fire feature until we can get it working properly

Fixed an issue where auto fire accessibility option broke firing for all tanks

Fixed an issue where some players were getting stuck on floor 4 Increased upwards looking range for all tanks Decreased the movement speed of flying enemies on floor 3 Added Auto Fire accessibility option in settings Added Screen Shake Intensity slider in settings Lowered the req

- Removed unused files

Hello everyone! We've been quiet for the past few months as we've been hard at work getting these last changes together. The game has been in development for almost a year and in that time has gone through several iterations, but we are proud to announce that Iron & Lead is n

- Removed Duplicate Extra plating from the codex

Changelog: - Fixed an issue where shield generators would be destroyed by their allied turrets - Fixed a bug where players started off with shields - Fixed a bug where players' crosshairs would turn red when looking at targets through walls - Fixed a bug where players could only

Sorry for any confusion with the demo, we've been hard at work since Christmas. The new Demo is awesome!

Greetings, Gunners! We're back after the holidays and we've brought an exciting change to share! The Tank, She Moves! Throughout development, we felt like something was missing from the game, something to bring out a variety of playstyles and tactics. So, we opted to add new cont

Greetings, Gunners! With the holiday season upon us, we here at Polearm are getting ready to celebrate with our family. The development of Iron & Lead will slow down in the coming weeks. But after the new year, we'll be back to bring things up to speed! We wish you all the bi

Greetings, Gunners! Our team is still hard at work implementing the exciting changes announced last week, and we're thrilled to share an update on what's in store for you! Tank Upgrades: Last week we mentioned the coming upgrade system, and now we’re excited to share some more de

Greetings gunners, We have some major changes we'll be rolling out in the coming weeks that we wanted to make you aware of. These changes will completely change the way you play Iron & Lead, and we look forward to hearing your feedback. Without further ado, let's get into the

Greetings gunners, We have a lot of little changes and a few bigger ones with this update. The full changelog will be at the bottom of this post for those who would like to see all that's changed. News Article Overhaul The biggest change we wanted to share is that we decided to b

Greetings Gunners, After a little bit of tuning, we managed to fix the game-breaking bug with the demo. The stable demo is available for download now! Don't forget to wishlist and follow to stay up to date with all things Iron & Lead! Until next time! - Polearm Team

Greetings Gunners! Due to some unforeseen complications, we will be temporarily disabling the demo while we work on sorting out the issues. We should be able to get it back up and running soon. But until then - stay tuned for more updates. - The Polearm Team

Greetings Gunners! We have some great news, the Iron & Lead demo is now live! After months of work, we're finally ready to launch the demo, and we can't wait to hear your feedback. If you enjoyed your experience, why not add Iron & Lead to your wishlist? So you'll be noti