We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update: All loot machine events can be replayed when fast traveling in NG+ Increased loot rarity drops in NG+ As players move through NG+ rarity increases on ra
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update:
All loot machine events can be replayed when fast traveling in NG+
Increased loot rarity drops in NG+
As players move through NG+ rarity increases on random drops (not pustules, loot machines or chests, for instance) so that Common and Uncommon are removed from the lists and Rare becomes the baseline.
Lieutenants, Minibosses, and Bosses have a much better chance for a Legendary drop in NG+
Some ‘gift’ drops in Old Drivasser will still be awarded, but those drops exist outside the random loot drop system
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update: All loot machine events can be replayed when fast traveling in NG+ Increased loot rarity drops in NG+ As players move through NG+ rarity increases on ra
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update:
All loot machine events can be replayed when fast traveling in NG+
Increased loot rarity drops in NG+
As players move through NG+ rarity increases on random drops (not pustules, loot machines or chests, for instance) so that Common and Uncommon are removed from the lists and Rare becomes the baseline.
Lieutenants, Minibosses, and Bosses have a much better chance for a Legendary drop in NG+
Some ‘gift’ drops in Old Drivasser will still be awarded, but those drops exist outside the random loot drop system
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update: Fixed an issue where players were unable to change their motion blur and depth of field settings
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update:
Fixed an issue where players were unable to change their motion blur and depth of field settings
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update: Fixed an issue where players were unable to change their motion blur and depth of field settings
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update:
Fixed an issue where players were unable to change their motion blur and depth of field settings
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.6MB patch includes the following update: Fixed a configuration bug that kept users from being able to change their difficulty setting Unlocking Badass difficulty achievements now awards all a
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.6MB patch includes the following update:
Fixed a configuration bug that kept users from being able to change their difficulty setting
Unlocking Badass difficulty achievements now awards all analogous lower difficulty achievements
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.6MB patch includes the following update: Fixed a configuration bug that kept users from being able to change their difficulty setting Unlocking Badass difficulty achievements now awards all a
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.6MB patch includes the following update:
Fixed a configuration bug that kept users from being able to change their difficulty setting
Unlocking Badass difficulty achievements now awards all analogous lower difficulty achievements
We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes. TL;DR New Achievements (for bosses, difficulties, and spell crafting) Allow players to choose a particular Synergy shape when synthesizing NG+ Fast Travel - Pl
We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.
TL;DR
New Achievements (for bosses, difficulties, and spell crafting)
Allow players to choose a particular Synergy shape when synthesizing
NG+ Fast Travel - Play the game again with scaling difficulty and loot
Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
Various sigil improvements
User Interface improvements
Details
New Achievements
Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
“It does not get any better than this”
All equipped spells are tier 20
“A need to acquire every permutation”
Craft every possible Synergy spell
Controller Support
Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
Fixed menu focus bugs when using a controller
Unique Item Creator
Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
New synergy tutorial video will play the first time a synergy is equipped
NG+ Improvements
All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
Increased the difficulty of NG+ to provide a more challenging experience
Gameplay Changes
Sigil progression is not lost when playing in the first 3 difficulty settings
New Feature: Players can now select from 4 difficulty settings
Casual
Players are immune to all detrimental status effects
No enemy Affixes
Player takes 25% less damage
Shield regeneration is not bound to a single pip
All sigils are automatically focused
Explorer
Shield regeneration is not bound to a single pip
All sigils are automatically focused
Battlemage
Default difficulty
All sigils are automatically focused
Badass
Players take 25% more damage
All enemies enrage when crowd controlled
Players are attacked more often
Only three sigils can be focused at any given time
Pacing
Levels 4-8 have been rebalanced to improve pacing
Players now receive a 40% "out of combat" movement speed buff
Sigils
Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
Spell Changes
Delirium
Control
Control Delirium is now duration-based instead of encounter-based
Delirium pets are imbued with an existing status effect for their entire lifespan
Delirium pets kill themselves at the end of the Control duration
Pets can no longer be created while previous pet is still alive
Control Delirium marks targets for your pet to attack
Pets who have been shielded by Control Delirium are now immune to crowd control effects
Mastery
Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
Sigil Power
Invisibility now lasts for five spell casts instead of a duration
Lightning
Sigil Power
Arc Lightning now lasts for five spell casts instead of a duration
Ice
Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
Phase
Synergies
Maw of the Abyss
Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
User Interface
Crafting and Inventory
Spells now display their tier using Arabic numerals instead of Roman numerals
Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
Spells with long names are no longer truncated in the inventory menus
Prompts
Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users
We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes. TL;DR New Achievements (for bosses, difficulties, and spell crafting) Allow players to choose a particular Synergy shape when synthesizing NG+ Fast Travel - Pl
We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.
TL;DR
New Achievements (for bosses, difficulties, and spell crafting)
Allow players to choose a particular Synergy shape when synthesizing
NG+ Fast Travel - Play the game again with scaling difficulty and loot
Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
Various sigil improvements
User Interface improvements
Details
New Achievements
Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
“It does not get any better than this”
All equipped spells are tier 20
“A need to acquire every permutation”
Craft every possible Synergy spell
Controller Support
Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
Fixed menu focus bugs when using a controller
Unique Item Creator
Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
New synergy tutorial video will play the first time a synergy is equipped
NG+ Improvements
All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
Increased the difficulty of NG+ to provide a more challenging experience
Gameplay Changes
Sigil progression is not lost when playing in the first 3 difficulty settings
New Feature: Players can now select from 4 difficulty settings
Casual
Players are immune to all detrimental status effects
No enemy Affixes
Player takes 25% less damage
Shield regeneration is not bound to a single pip
All sigils are automatically focused
Explorer
Shield regeneration is not bound to a single pip
All sigils are automatically focused
Battlemage
Default difficulty
All sigils are automatically focused
Badass
Players take 25% more damage
All enemies enrage when crowd controlled
Players are attacked more often
Only three sigils can be focused at any given time
Pacing
Levels 4-8 have been rebalanced to improve pacing
Players now receive a 40% "out of combat" movement speed buff
Sigils
Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
Spell Changes
Delirium
Control
Control Delirium is now duration-based instead of encounter-based
Delirium pets are imbued with an existing status effect for their entire lifespan
Delirium pets kill themselves at the end of the Control duration
Pets can no longer be created while previous pet is still alive
Control Delirium marks targets for your pet to attack
Pets who have been shielded by Control Delirium are now immune to crowd control effects
Mastery
Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
Sigil Power
Invisibility now lasts for five spell casts instead of a duration
Lightning
Sigil Power
Arc Lightning now lasts for five spell casts instead of a duration
Ice
Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
Phase
Synergies
Maw of the Abyss
Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
User Interface
Crafting and Inventory
Spells now display their tier using Arabic numerals instead of Roman numerals
Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
Spells with long names are no longer truncated in the inventory menus
Prompts
Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 685MB patch includes the following update Fixed a save game issue which prevented Windows users with names containing special characters from saving their game progress. Users that have already e
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 685MB patch includes the following update
Fixed a save game issue which prevented Windows users with names containing special characters from saving their game progress. Users that have already experienced this issue will now be able to resume their previous game.
Fixed crashes that could occur on a level transition when players had pending upgrades in the Smart Crafting Wizard
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 685MB patch includes the following update Fixed a save game issue which prevented Windows users with names containing special characters from saving their game progress. Users that have already e
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 685MB patch includes the following update
Fixed a save game issue which prevented Windows users with names containing special characters from saving their game progress. Users that have already experienced this issue will now be able to resume their previous game.
Fixed crashes that could occur on a level transition when players had pending upgrades in the Smart Crafting Wizard
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 770MB patch includes the following update: • The correct Item rarity is now displayed in the Custom Inventory when players view their inventory before and after using the Smart Inventory for comp
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 770MB patch includes the following update:
• The correct Item rarity is now displayed in the Custom Inventory when players view their inventory before and after using the Smart Inventory for component upgrades.
• Mastery and Control tutorial videos are now available in the Tutorials menu which can be found by pressing ESC.
• Smart Inventory buttons were added to all Custom Crafting screens so players could easily switch back to the Smart Inventory screen.
• Players are now able to select the suggested mage name “Dragon” or choose to create their own name when making a new game. This change allows game start using only a controller and was the last known blocker for ‘Full Controller Support’.
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 770MB patch includes the following update: • The correct Item rarity is now displayed in the Custom Inventory when players view their inventory before and after using the Smart Inventory for comp
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 770MB patch includes the following update:
• The correct Item rarity is now displayed in the Custom Inventory when players view their inventory before and after using the Smart Inventory for component upgrades.
• Mastery and Control tutorial videos are now available in the Tutorials menu which can be found by pressing ESC.
• Smart Inventory buttons were added to all Custom Crafting screens so players could easily switch back to the Smart Inventory screen.
• Players are now able to select the suggested mage name “Dragon” or choose to create their own name when making a new game. This change allows game start using only a controller and was the last known blocker for ‘Full Controller Support’.
We have just released Lichdom: Battlemage 1.1. This 6.4GB update includes the following: • Smart Crafting Interface – It’s like autopilot for crafting! • Level Design Changes to Act 1 • A Mastery Tutorial Boss to better teach the importance of the application of Mastery • Improve
We have just released Lichdom: Battlemage 1.1. This 6.4GB update includes the following:
• Smart Crafting Interface – It’s like autopilot for crafting! • Level Design Changes to Act 1 • A Mastery Tutorial Boss to better teach the importance of the application of Mastery • Improved Controller Support • Necromancy Sigil Improvements based on community feedback • 89 additional bug fixes
Detailed release notes for Lichdom: Battlemage 1.1 can be found on the official Xaviant boards here: https://boards.xaviant.com/t/lichdom-battlemage-patch-1-1-release-notes/234
We have just released Lichdom: Battlemage 1.1. This 6.4GB update includes the following: • Smart Crafting Interface – It’s like autopilot for crafting! • Level Design Changes to Act 1 • A Mastery Tutorial Boss to better teach the importance of the application of Mastery • Improve
We have just released Lichdom: Battlemage 1.1. This 6.4GB update includes the following:
• Smart Crafting Interface – It’s like autopilot for crafting! • Level Design Changes to Act 1 • A Mastery Tutorial Boss to better teach the importance of the application of Mastery • Improved Controller Support • Necromancy Sigil Improvements based on community feedback • 89 additional bug fixes
Detailed release notes for Lichdom: Battlemage 1.1 can be found on the official Xaviant boards here: https://boards.xaviant.com/t/lichdom-battlemage-patch-1-1-release-notes/234
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 348MB patch includes the following update: Fix for a crash some users experienced after watching a cut scene in Drivasser Palace. Like us on Facebook . Follow us on Twitter .
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 348MB patch includes the following update:
Fix for a crash some users experienced after watching a cut scene in Drivasser Palace.
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 348MB patch includes the following update: Fix for a crash some users experienced after watching a cut scene in Drivasser Palace. Like us on Facebook . Follow us on Twitter .
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 348MB patch includes the following update:
Fix for a crash some users experienced after watching a cut scene in Drivasser Palace.
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 419MB patch includes the following update: Several crash fixes including Sigil Upgrade crash. Like us on Facebook . Follow us on Twitter .
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 419MB patch includes the following update:
Several crash fixes including Sigil Upgrade crash.
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 419MB patch includes the following update: Several crash fixes including Sigil Upgrade crash. Like us on Facebook . Follow us on Twitter .
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 419MB patch includes the following update:
Several crash fixes including Sigil Upgrade crash.
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 674MB patch includes the following update: A number of crash fixes. Adjustments to vsync options (if previously using, this will now be disabled by default). Fix for Delirium pets sometimes preventin
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 674MB patch includes the following update:
A number of crash fixes.
Adjustments to vsync options (if previously using, this will now be disabled by default).
Fix for Delirium pets sometimes preventing game progression in some areas.
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 674MB patch includes the following update: A number of crash fixes. Adjustments to vsync options (if previously using, this will now be disabled by default). Fix for Delirium pets sometimes preventin
We have just released a hotfix to our latest build for Lichdom: Battlemage. This 674MB patch includes the following update:
A number of crash fixes.
Adjustments to vsync options (if previously using, this will now be disabled by default).
Fix for Delirium pets sometimes preventing game progression in some areas.