Dealers, it’s officially 2025! May this new year be full of satisfaction, wondrous adventures, peace and achievements, both big and small. Let’s raise a glass! Happy New Weed… Ekhem, that is, New Year! See you real soon!
Dealers, it’s officially 2025!
May this new year be full of satisfaction, wondrous adventures, peace and achievements, both big and small. Let’s raise a glass!
Ah, the smell of a fresh new 🥦 in a crispy winter air. What? We meant the tree of course! It’s Christmas, after all! Time to dress up your lamas, pack the gifts in nice glittery boxes and eat that chocolate Santa. Remember to make your DDS2 villa all nice and festive! We wish yo
Ah, the smell of a fresh new 🥦 in a crispy winter air.
What? We meant the tree of course! It’s Christmas, after all! Time to dress up your lamas, pack the gifts in nice glittery boxes and eat that chocolate Santa. Remember to make your DDS2 villa all nice and festive!
We wish you all the bestest holiday time, lots of joy and a peaceful time spent with the people you care about.
Hello, Dealers and Narcos fans! It’s DDS Holiday Madness and we wanna share with you a little something straight from True Games Syndicate, the studio working on DDS x Narcos. One of the things currently occupying their minds is character modelling – so making sure new NPCs stand
Hello, Dealers and Narcos fans!
It’s DDS Holiday Madness and we wanna share with you a little something straight from True Games Syndicate, the studio working on DDS x Narcos.
One of the things currently occupying their minds is character modelling – so making sure new NPCs stand out! The talented people from the studio are working on shaping faces, texturing, and so on. What are the results? Take a look!
The work is still in progress but that face is definitely memorable! And here is one more:
Hello there, Dealers! More and more is happening in the world of DDS x Narcos, and the True Games Syndicate team wants to share some of it with you today as part of DDS Madness 3.0! First of all, it's confirmed: DDS x Narcos will feature Javier Peña, a character portrayed by Pedr
Hello there, Dealers!
More and more is happening in the world of DDS x Narcos, and the True Games Syndicate team wants to share some of it with you today as part of DDS Madness 3.0!
First of all, it's confirmed: DDS x Narcos will feature Javier Peña, a character portrayed by Pedro Pascal. Cheers to that!
And secondly, a peek into the game’s world. DDS x Narcos will take you to the Ghetto in its less crime-ridden days, so you’ll be able to revisit the locations from DDS1 and see them in a different light. We don’t want to spoil too much… But then, we want to show a bit of the town from before the criminal revolution.
Oh, and did we mention that DDS1 is coming to Xbox consoles? If you’re a console player and want to enter the world of dealing on a big TV, you can follow the game here.
High, Dealers! We have extensive plans around our DDS Universe, including all the games in the series. We want to share them so can better understand the timeline and priorities. The #1 priority is of course making DDS2 the best it can be via continuous improvements based on your
High, Dealers!
We have extensive plans around our DDS Universe, including all the games in the series. We want to share them so can better understand the timeline and priorities. The #1 priority is of course making DDS2 the best it can be via continuous improvements based on your feedback and the devs’ ambitions, so you can see how much space we’ll dedicate to that.
Afterwards, we’ll focus on expanding the world through free content updates, DLCs, and DDSxNarcos. Oh, and we’ll have a surprise for the fans of DDS1.:)
Without further ado… Here’s the plan!
In order to keep an eye on the entire DDS Universe, consider following our DDS Franchise Page.
Dealers, Happy Valentine’s Day! May your Valentine dress in a bunny costume and bring you many chocolate eggs to munch on! Wait… Did we mix the holidays again…?
Dealers, Happy Valentine’s Day!
May your Valentine dress in a bunny costume and bring you many chocolate eggs to munch on!
And here we have the last page of our new short comic! Ready for the story finale? Dealers, time to look for Blunties! They are still waiting to be found. There will be 20 Blunties to find all around the (available) map. This time we made sure it will be much tougher to find them
And here we have the last page of our new short comic! Ready for the story finale?
Dealers, time to look for Blunties! They are still waiting to be found.
There will be 20 Blunties to find all around the (available) map. This time we made sure it will be much tougher to find them all. To make things interesting, some Blunties will only be visible at certain hours of the day.
To win the reward (FULL GAME - DDS2, when it's released), you will need to find all 20 of them and send screenshots with proof to our email: [email protected]. There will be 5 winners of this challenge: first come, first served!
BUT. Remember we have eyes everywhere so don’t post any Blunties you found for others to see. And don’t bother with data mining *wink wink*
Dealers, Next Fest is on! But you already know that for sure! And you already know there is an updated DDS2 demo you can play, right? And you’ve played it for sure? 👀 Well, if you haven’t already, do it now! The demo offers hours of gameplay, now with better quest flow, improved
Dealers, Next Fest is on!
But you already know that for sure! And you already know there is an updated DDS2 demo you can play, right? And you’ve played it for sure? 👀
Well, if you haven’t already, do it now! The demo offers hours of gameplay, now with better quest flow, improved interface, new dialogues, and more!
BUT
It’s not everything. Have you noticed that there are two challenges going on? If not, get your screenshotting button ready and go capturing these beautiful shots! There’s also Bluntie to be found.
And there are prizes for 8 skilled winners, including the FULL GAME. Wanna try your hand at it?
Have you seen the first page of the DDS2 comic? Wanna know more? Here it is! Stay tuned for the last page! AND, do you remember about the challenges ? There are screenshots to be made and Blunties to be found! Of course there are prizes, so get goin’!
Have you seen the first page of the DDS2 comic? Wanna know more?
Here it is!
Stay tuned for the last page!
AND, do you remember about the challenges? There are screenshots to be made and Blunties to be found! Of course there are prizes, so get goin’!
So, the Next Fest has just started. Have you already seen we have a BETTER and UPDATED DDS2 demo? Gotta play it, I’m telling ya! And here’s a quick reminder of all the changes to the demo: Changes and new features: Significant rework of the early game questline for improved reada
So, the Next Fest has just started. Have you already seen we have a BETTER and UPDATED DDS2 demo? Gotta play it, I’m telling ya!
And here’s a quick reminder of all the changes to the demo:
Changes and new features:
Significant rework of the early game questline for improved readability and more slow-paced step-by-step tutorials, so the beginning gameplay is less overwhelming, especially for single-player
Reworked the crafting stations and packaging/unpackaging UI for more readability and quality of life. Visually divided substances and items, added client-side display of available/needed items or substances in the crafting recipe
Added the player inventory as an optional source of crafting items (you can disable it in the UI if you want to)
Added the sales tasklist to the package creation screen, so you can see the ordered drug list before packaging
Reworked the wardrobe UI for more readability and QoL, added the ability to freely drag clothes in all directions as well as take them out of the clothes collection
Added the ability to freely put on and take off backpacks as well as drop, search and pickup backpacks from the ground
Added backpack hanger, which allows you to store backpacks with items on a hook on the wall in any hideout allowing easy backpack switching and storing
Added the ability to jump freely (spacebar release), removed parkour slide
Added automatic parkour activation when holding the spacebar while running/walking
Multiple improvements to NPC's, added missing props as well as watches on client's arms, visual fixes
Bugfixes and general improvements:
Fixed multiple issues occurring to land vehicles with saving and loading, quick traveling, fuel usage and more
Improved and fixed issues with parkour mechanics, improved geometry interpretations limiting the amount of possible glitches and other issues
Improved ladder interaction and ladder movement
Fixed issues with disappearing UI popups and issues with the experience progress bar
Fixed issues with teleporting players to the end demo scene (glitches)
Fixes and improvements to the game settings, audio settings and more
Fixed an exploit where you were able in some cases to load a save with a finished demo and continue the gameplay loop indefinitely
Fixed issues with calendar positions not loading properly from the saved game
Fixed audio issues, lowered the volume of footsteps
Fixed issues considering shop sales and shop basket
Fixed issues with drug packages despawning when packaging to a full or partially filled inventory
Made any overflowing items picked up or given spawn as a drop bag when player inventory is full
Dealers, it’s time to start Steam Next Fest! And what’s on Steam Next Fest? Drug Dealer Simulator 2 demo, duh! But this demo is BETTER and UPDATED, and it will make you sit down in amazement. And play. Play a lot, we reckon. AND with the updated demo now out and Next Fest already
Dealers, it’s time to start Steam Next Fest! And what’s on Steam Next Fest? Drug Dealer Simulator 2 demo, duh!
But this demo is BETTER and UPDATED, and it will make you sit down in amazement. And play. Play a lot, we reckon.
AND with the updated demo now out and Next Fest already happening, we have two brand new challenges for you to compete in! The prizes? Once again, a secret. But there might or might not be game keys involved 👀
So, you ready to find out what to do?
Let’s start with the simpler of the two challenges:
Screenshot challenge vol. 2!
Once again, we have 3 categories with 3 winners, one for each category:
Animals,
Nature shot,
Weather shot.
Send your screenshots on the #『📸』demo-screenshots chat on our Discord server, starting your message with the name of the category. If you post a screenshot without the category name, it will not be eligible for the challenge!
Remember to be creative and have fun with it!
And now, on to the second challenge.
*drumroll*
Find Bluntie!
Remember the “Find the Marys” challenge when the demo first came out? It’s gonna be like that but with our Hero, Bluntie.
There will be 20 Blunties to find all around the (available) map. This time we made sure it will be much tougher to find them all. To make things interesting, some Blunties will only be visible at certain hours of the day.
To win the reward, you will need to find all 20 of them and send screenshots with proof to our email: [email protected]. There will be 5 winners of this challenge: first come, first served!
BUT. Remember we have eyes everywhere so don’t post any Blunties you found for others to see. And don’t bother with data mining *wink wink*
So, a few days ago we posted a cryptic message on DDS2. It was the first part of a larger game that led all those who decided to play to a bonus DDS2 trailer with a NEW FEATURE. As usual, most of you took part and you did solve it in 45 minutes. We were not surprised whatsoever x
So, a few days ago we posted a cryptic message on DDS2. It was the first part of a larger game that led all those who decided to play to a bonus DDS2 trailer with a NEW FEATURE.
As usual, most of you took part and you did solve it in 45 minutes. We were not surprised whatsoever xD And y’all got a sneak peek into the new feature that is available in the DDS2 demo (and in the full game too, obviously).
So now we know what’s to do in the demo… but what about the full game? Let’s find out! Challenges and enemies Hideout raids and burglary More types of enemies Melee combat Environmental threats Complex labs More types of drugs and drug recipes New lab equipment Lab upgrades and p
So now we know what’s to do in the demo… but what about the full game? Let’s find out!
Challenges and enemies
Hideout raids and burglary
More types of enemies
Melee combat
Environmental threats
Complex labs
More types of drugs and drug recipes
New lab equipment
Lab upgrades and perks
Drug mixing
Progression and flexibility
Initial cartel setup
Unlockable cartel perks
Unlockable character skills and perks
Setting up drug prices
Extended employment system
New employee roles
New workstations for the employees
Employees with unique traits
Various ways of recruiting new employees
Property and wealth
Hideout upgrades and personalisation
Various types of vehicles and real estate
Luxury housing and items
Personal apartments
Vaults
Activities
Crime quests and jobs
Social and reputation events
Reputation investments
Events and concerts
A LOT OF new locations and NPCs
Crime career
Criminal reputation and street creed
Criminal underworld
Prison work camp
Stress mechanic
Pets
Different kinds of available pets
Pet characteristics
Excited now? We are!
Today we also released a small hotfix to the demo:
Fixed an issue where a player could pass through an invisible barrier
Fixed an issue where vehicles could reset their position to the initial position
Note that all of these features will be ON TOP of the demo features. So, if something is available in the demo, it will still be available in the full game. Duh!
Tell us in the comments what is the one thing you can’t wait for!
Y’all, ready to play the DDS2 Next Fest demo? An updated, BETTER DDS2 Next Fest demo? OR maybe you want to find out EVERYTHING there is to do in it first? No problem, we have a list ready for ya! And we can promise you won’t get bored. So, what’s available in the DDS2 demo? Gamem
Y’all, ready to play the DDS2 Next Fest demo? An updated, BETTER DDS2 Next Fest demo? OR maybe you want to find out EVERYTHING there is to do in it first?
No problem, we have a list ready for ya! And we can promise you won’t get bored.
So, what’s available in the DDS2 demo?
Gamemode
Singleplayer
Up to 3-person co-op
Production
Weed production – from sowing, and growing the plants to drying
Amphetamine production
Scheduling meetings with the clients – calendar
Movement and Environment
Parkour – allows the player to jump over obstacles and climb up
Day and night cycle and dynamic weather conditions (rain, storm, fog)
Quick travel via busses, motorbikes and cars
Travelling via boats and motorboats
Free jump
Player and Inventory
Clothes influencing the player’s stats
An inventory system with item transfer, special slots, quick access slots and quest inventory
Crafting and Status
Player statistics (agility, visibility, etc.)
Item crafting
Shops
Shop system with available items and furniture to buy and sell
Relation system with stores, unlocking new offers and discounts
Trading
Reputation system, drug demand and prices
Customer communication system and sharing with other players
Influencer system, including creating new offers, building relationships and acquiring new clients
Drug selling system
Hideouts and Influence
Ability to buy hideouts with the possibility of decorating it
The cost of operating the premises – the player must pay the bills so as not to lose their reputation in the area
Narration and Other Features
Two narration voiceovers to choose from – Eddie or Marcus
Hiring employees – dealers
Collecting money from sales and creating hierarchies
Enemies – thugs
Warehouse break-ins
Enviro sense, allowing the players to detect points of interest nearby
Using items in enviro
Cartel levels and cartel experience points, unlocking new features and content
Enviro loot
Possibility to choose one of six available characters
And what’s the changelog for this demo?
Changes and new features:
Significant rework of the early game questline for improved readability and more slow-paced step-by-step tutorials, so the beginning gameplay is less overwhelming, especially for single-player
Reworked the crafting stations and packaging/unpackaging UI for more readability and quality of life. Visually divided substances and items, added client-side display of available/needed items or substances in the crafting recipe
Added the player inventory as an optional source of crafting items (you can disable it in the UI if you want to)
Added the sales tasklist to the package creation screen, so you can see the ordered drug list before packaging
Reworked the wardrobe UI for more readability and QoL, added the ability to freely drag clothes in all directions as well as take them out of the clothes collection
Added the ability to freely put on and take off backpacks as well as drop, search and pickup backpacks from the ground
Added backpack hanger, which allows you to store backpacks with items on a hook on the wall in any hideout allowing easy backpack switching and storing
Added the ability to jump freely (spacebar release), removed parkour slide
Added automatic parkour activation when holding the spacebar while running/walking
Multiple improvements to NPC's, added missing props as well as watches on client's arms, visual fixes
Bugfixes and general improvements:
Fixed multiple issues occurring to land vehicles with saving and loading, quick traveling, fuel usage and more
Improved and fixed issues with parkour mechanics, improved geometry interpretations limiting the amount of possible glitches and other issues
Improved ladder interaction and ladder movement
Fixed issues with disappearing UI popups and issues with the experience progress bar
Fixed issues with teleporting players to the end demo scene (glitches)
Fixes and improvements to the game settings, audio settings and more
Fixed an exploit where you were able in some cases to load a save with a finished demo and continue the gameplay loop indefinitely
Fixed issues with calendar positions not loading properly from the saved game
Fixed audio issues, lowered the volume of footsteps
Fixed issues considering shop sales and shop basket
Fixed issues with drug packages despawning when packaging to a full or partially filled inventory
Made any overflowing items picked up or given spawn as a drop bag when player inventory is full
Hey there, lords and dealers! Recently we’ve launched our FAQ, responding to the questions asked by YOU. Perhaps we were too mysterious - some of you wanted, nay, DEMANDED more insightful answers. And it was delightful! It’s delightful to know that you want to know more. You aske
Hey there, lords and dealers!
Recently we’ve launched our FAQ, responding to the questions asked by YOU. Perhaps we were too mysterious - some of you wanted, nay, DEMANDED more insightful answers. And it was delightful! It’s delightful to know that you want to know more.
You asked for it, so brace yourselves. Here’s FAQ 2.0: MEGA edition! It replaced the first FAQ as it became obsolete now.
Question: Will there be some Breaking Bad references? Answer: We have to ask “the one who knocks”. And I don’t know if you’ve noticed, but our teaser has an easter egg. ;) However, I wouldn’t expect much more. We love Breaking Bad (who doesn’t?!), but we are already working with another beloved show and we are 100% committed to getting it right. We have more than enough to work with. The universe of Narcos is extensive, rich, and super immersive. Well, that’s what you get when you base your show on a true story. Life tells the best tales!
Q: Will there be some popular drug barons like Pablo Escobar, El Chapo or references for them? A: Yup. More than one. We can’t reveal more at this time because that would mean huge spoilers. But in general, here’s a hint. We’re working with Narcos. See who they have. Who knows, maybe we have this character in our game?
Q: Will there in DDS x Narcos be similar music to DDS? A: Sure thing! After all, it’s the same universe and the same type of game. We plan to adapt some themes from the OG game, but also we’ll have a lot of new ones. Our style will be a mix of both worlds because we’re not staying in the USA for the entire time. We have a completely new Mexican location to score, and it has to reflect the culture and the atmosphere of the place.
Q: Controller support? So we can play it on the steam deck!!! A: We would love to have it. So keep your fingers crossed. However, you need to be aware of the challenges that controller implementation brings. The biggest one is redesigning the user interface for the controller. We can’t simply make the game playable with a joypad without adjusting the way the menus work with the mouse and keyboard. This means additional design, visual work, even sound work, a lots and lots of testing. So it’s not just flipping a switch. However, in our approach, we’ve kept controllers in mind since day 1, so should we decide to finally go this route, the foundation is already there.
Q: What kind of game will it be? RTS/Management or first person (like DDS)? A: It will be a first-person drug dealer sim but with more emphasis on the plot. Sure, the DDS universe is big enough to encompass an RTS as well, but we do not want to reinvent the wheel. We want to add chrome to the rims. We have the privilege and opportunity to dive into the vast world of Narcos and bring it to the DDS universe. Narcos is masterful storytelling, so the best thing to take from it is stories. At the same time, we don’t want to lose sight of what made DDS great, which is first-person simulation.
[Screenshot from DDS1]
Q: How big is the game compared to DDS1? A: The size will be comparable, meaning quite a large game. We’ll have the town as seen in the year of our lord 1989, so very much different than what you saw in DDS, but with recognizable places. We’ll also have a Mexican town that you’ll be visiting frequently to run the more strategic part of your business. All in all, it’s a legit full-sized game.
Q: How long has the game been in development? A: Almost a year now, and what a year it’s been!
Q: What is the motive behind this game? Is it even more of a story game, in the sense that it operates mission-wise like CoD, Battlefield, Titanfall or any other story game? A: It’s more of a story-driven game. As in every story, there are acts, which start and end on an important beat. However, this doesn’t mean a mission-like design. It still has everything you loved in DDS, and more, but structured in a more fleshed-out plot. While DDS was about you putting yourself in the shoes of a Ghetto dealer, here, we tell a story of a well-defined character, with a certain fate, but also with a degree of freedom for the player to get to those moments that we wrote. This may sound vague but I don’t want to spoil anything yet. I think you’re gonna like it!
Q: What's the release date? Lol, sorry I couldn't resist. A: The release date will be announced soon. But it’s sooner rather than later. It’s vague again, I know, but selecting and announcing a date is a strategic matter for our publisher, and we both need to make sure we reveal it properly, at a proper time.
[Screenshot from DDSxNarcos]
Q: What will be the main difference between Narcos and DDS? Like gameplay-wise, what's our end goal? Are the mechanics different? Any info on the main story? A: There will be new stuff, there will be some old stuff. Something for everyone. You will play as Daniel who has recently been fired by the CIA when they started covering the tracks of illegal operations he was involved in. And as if that’s not enough, his family in Mexico is going broke as there are massive layoffs in their town’s businesses. Daniel decides to take over the factory that’s keeping the town alive. But keeping it operational costs money. So now he's going into the BUSINESS. After all, it’s what he knows best. And you know what they say: BUSINESS is business, and business is good.
Q: Is the game taking place in Ghetto like DDS? A: In 1989 there was no Ghetto, but the game will take place in the same neighborhood. Ghetto isn’t the name of the city, it’s a nickname given to this part of the city by its dwellers. In DDS x Narcos, you’ll have a fantastic opportunity to see the city on its way down. Right when the decay started.
Q: A graphic designer’s favorite color? A: That depends on who you ask. One said blue, and the other one said “the color of sand”.
Q: Will there be gunplay in DDS x Narcos, and what can we expect in that game versus DDS? A: At this point we can say, there will be guns. GUNS CONFIRMED! But wait, what can you do with them? That’s a story for another time, and not a spoiler to issue lightly. We’d rather show you than talk about it, you know.
Thanks for all the questions! Stay tuned for news, and don’t forget to check out the DDS2 demo, which you can play solo or in co-op!
Dealers, you wanted FAQ, FAQ is coming! We already have some questions gathered from our previous post but we want more! So, think of what you want to know about the game and shoot your questions in the comments below. And if you wanna know the graphic designer’s favorite color,
Dealers, you wanted FAQ, FAQ is coming!
We already have some questions gathered from our previous post but we want more! So, think of what you want to know about the game and shoot your questions in the comments below.
And if you wanna know the graphic designer’s favorite color, well, that’s okay too.
Keep an eye out for the FAQ post at the end of the week!
Dealers, this full of excitement year is over! We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck. Happy New Year!
Dealers, this full of excitement year is over!
We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck.
Dealers, it’s that time of the year again. The time of smoking hot beverages, with a certain charm, pumpkins everywhere… Wait did we get that right??? ANYWAY. We wish you an absolutely wonderful Holiday time! With or without jack-o-lanterns, you do you. Smoke and drink responsibl
Dealers, it’s that time of the year again. The time of smoking hot beverages, with a certain charm, pumpkins everywhere… Wait did we get that right???
ANYWAY.
We wish you an absolutely wonderful Holiday time! With or without jack-o-lanterns, you do you.
Smoke and drink responsibly, stuff your face with good food, get what you want under the tree (or just because you want to) and have a jolly good time!
Dealers! Have you heard of DDS2? Well, we certainly hope you did! So, if by any chance you actually missed it, Drug Dealer Simulator 2 is a thing, and now the FREE COOP DEMO is out! Get your buddies and play together until January 2. And when you do play, let us know what you thi
Dealers! Have you heard of DDS2? Well, we certainly hope you did!
So, if by any chance you actually missed it, Drug Dealer Simulator 2 is a thing, and now the FREE COOP DEMO is out! Get your buddies and play together until January 2.
And when you do play, let us know what you think! Your feedback is priceless. Honest.
And that’s not the end of good news!
We’re having two contests going on now! Try your hand at the Screenshot Contest and the Longest Gameplay Contest. All while playing the demo, no additional effort required! Read more about them here.
And, of course, as there is DDS2, there is also DDS1. So if you haven’t played it, do!