8.1
Thanks players, finally found the random 'Act 1' end bug. Sorry for all the inconvenience. Thank you so much for the bug reports and general feedback from players. This fix will not affect saves negatively.

Technical data

Thanks players, finally found the random 'Act 1' end bug. Sorry for all the inconvenience. Thank you so much for the bug reports and general feedback from players. This fix will not affect saves negatively.

Brownie's Adventure 8.0 *Old version still accessible via 'beta' branch for people in mid play through Thanks to feedback from brave and intrepid explorers across the globe I can bring you the '8.0' update. I even removed the 'go faster stripes' from the edge of a couple of scree

7.23 update - Minor bugs (and one very odd one) - Revisiting tome no longer possible after Act 3 has begun - Dialogue no longer triggers when it shouldn't in the alleyway in Grottenburg - Stopped a disappearing dialogue with 'Tabs' the barmaid to help players remember what to do

7.2 & Treasure Hunt - Added THREE secret pass phrases (one per player) that if uttered in discord could reveal fame and fortune! * Name in the readme as a TRUE adventurer! * Your chosen character name used in Brownie's Adventure 3 (Optional) Finders keepers - will remove once

7.0 Update - Sped up/changed walking animation - Allowed left click/right click to skip dialogue - Temu Jedi clue guy repeats the clue as many times as needed - Fixed issue with lack of clues in Act 2 for main quest - Objects moved/general tidying/typos - Crab no longer vanishes

6.51 - minor bug fix - Some players had items on start they shouldn't

A few bug fixes - Fixed the animagic/mouse interaction soft locking player on the tome chest - Added clue to existence of secret trail into jungle at the 'big tree' - Added a few interactions that were missing for items Have tested as much as possible to preserve saves. Should be

- Issue whereby if visiting the maze entrance before solving the puzzle it would not open *Spoilers* Scroll down if still stuck as I have built in a 'cheat code' to open the maze door if somehow your save game has any problems. The patch should sort this but to cover all bases: -

Bug fixes: - No longer able to bypass paying to see 'Rotundus Maximus' in Act II - No longer able to bypass the Speech problem in Act III

Update Alpha 5.95 - No longer plays the whole of 'Winter Solstice' when leaving drunk room - Witch's dialogue line now spoken by her instead of player in Act 1 - In Dreggs, stick is mentioned when brought through portal - Some of Grundolph's dialogue altered for clarity in Act 1

Bug Fixes: - Ability to trade gold (either quest) with Babs fixed for some instances whereby her dialogue option disappeared - Ray tracing support withdrawn

Minor alterations tidying maze puzzle.

Ant maze lever (East) for optional quest (treasure hunters) altered. Click on the lever one more time should fix anyones issues if you have got this far and are having trouble with the puzzle. Thanks Sam B for this. Thanks