Released
Feb 17, 2024
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Inventory Enhancement & Fixes

    Just some quick updates. Inventory should stack properly. I will add a setting for it's opacity soon. Fixed some issues with enemies going under objects. Quickly overhauled the loot system (I have been thinking on how for a while). It came out nice. Magnets have a drop chance, bu

  2. Developer post

    Weekend Update (Late!)

    It's Late, but its Great And no-one is watching the calendar. I worked all weekend instead of being a party animal (wolf). Enjoy :) Patch Notes Enhanced EXP Gems to reduce lag EXP Gem animation can be turned off Bloom, Explosion Opacity settings Floating Text Opacity and On/Off S

  3. Developer post

    Quick Fixes and QOL

    Note Bomb explosions and comet impact explosions are currently set to 50% opacity while additional opacity settings are added to the settings panel. Fixes - Revives and Respawning after death no longer set the player character slightly off the shadow - New Run animation with more

  4. Developer post

    Critical Issue Patched

    A critical issue was brought to light today where players were not able to move after initial install due to a race condition in the stat logic. This has been resolved.

  5. Developer post

    Version 1.1 Release

    First Quarter Update, We'reWolves v1.1 Dash Dodge Press "Shift" when you have enough stamina to quickly zip across the map. During the Dash Dodge, collision and incoming are removed. This should help get you out of crowds that have you stuck bleeding out. Stamina In order to faci

  6. Developer post

    Return of the Patches!!!

    Hey everyone! It's been a while. I took December off, got back to it, and then a series of colds hit our house. This update has a lot of bug fixes and the the mechanics for the newest level ender boss. Exp required per level has been scaled way back. Collision on dead enemies is

  7. Developer post

    Weapon Balancing and Bug Fixes

    Spent some time ensuring that weapons were properly balanced, as they were all off after fixing a deeper mechanical issue in damage calculations. Sword and Shield buffs and bonuses are now tied to having a cosmetic shield or two-hander. A bunch of little bug fixes and optimizatio

  8. Developer post

    Big Lag Fix

    Tracked down and fixed one of the heaviest lag sources mid-to-late game. The exp gems... When they are not on screen, they no longer have physics, colliders or animations.

  9. Developer post
  10. Developer post

    Hotfix #1-4 11/12

    Couple of hotfix patches today to clean up some bugs. Nothing very interesting, just edge case issues and stuff I broke along the way.

  11. Developer post

    Main feature Updates

    Today's update adds in a few Stage Boss/Arena mechanics and the first Stage Boss and Arena. Build up some armor and a lot of damage and go tackle the fields! Once you are through that, you will find the Forest has been tweaked a bit, and some new bosses await you. A lot of adjust

  12. Developer post

    Sound and HUD Upgrades

    Today has a large bundle of nice-to-have upgrades to how sound effects and visuals work, giving a lot more depth. Some weapon mechanics have been improved, including how poison puddles spread out when you have multiple. The Lamp now has a lot more interactions. Almost every enemy

  13. Developer post

    Hotfix 11/1/23

    Fixed a major sound issue, added a quick tutorial process. Enjoy!

  14. Developer post