Backrooms:Run For Your Life!

HachiiXuan · Phoenix Cockroach Studio

Released
May 23, 2025
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Update Patch v0.8

    · Reworked Levels-! · Reworked Level-! · Added simple task hints

  2. Developer post

    Update Patch v0.7

    This update: ·Fixed an issue where the terrain was out of sync after the save point for the multiplayer client ·Fixed an issue where players other than themselves could not see the flashlight light ·In multiplayer, Smiler kills a player with a chewing sound to indicate that the p

  3. Developer post

    Update Patch v0.6

    Added custom music features: How do I use custom music? Place the sound file in...BackroomsRun For Your LifeBackrooms Run For Your LifeCustomMusic. Then follow the following format to name it. BGM_lv1.wav ----- Level! Background Music BGM_lv2.wav ----- Hotel Chase Background Musi

  4. Developer post

    Update patch v0.5

    ·Added corridors that can be turned in Level!. ·Fixed an issue with main menu settings. ·Optimized performance issues, now smoother than before.

  5. Developer post

    Update patch v0.4

    ·Added resolution and window settings. ·Added FOV settings. ·Added sensitivity settings. ·Added Perspective Shake Switch. ·Added run toggle mode switch. ·Added "Light of unknown origin" to Reversed Hospital to hint at places players can explore. ·Fixed an incorrect respawn map af

  6. Developer post

    Update patch v0.3

    ·Fixed an issue where the blue corridor would lose sanity, and now it won't lose sanity. ·Fixed an issue where entering stairs to 399 would cause you to enter the wrong place.

  7. Developer post

    Update patch v0.2

    ·Fixed a serious issue where level-! could not be accessed from the blue corridor. ·Change lighting effects for low and medium picture quality options.

  8. Developer post

    Update patch v0.1

    ·Add almond water quantity setting. ·Fixed the issue of "level¡" that caused the light to change to the wrong color when switching to green. ·Fixed an issue where blue corridors would get stuck in other doors. ·Fixed an issue where entities would enter the blue corridor.