Orin

Coming soon

Jumit

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

9 posts
  1. Developer post

    Elevator Platforms & Living Conversations!

    Hey Orin fans! 👋 We've been hard at work adding some exciting new features that'll make exploring the depths even more immersive. Let's dive in! 🛗 New Elevator Platform System Navigate vertical shafts like never before! Our new lever-operated elevator platforms bring a classic

  2. Developer post

    🎮 Dev Roast Round 2: We Took the Hits and Leveled Up 🔥

    🔥 Dev Update — Roast Round Two: We've Applied Your Feedback! 🔥 Hey everyone! A few days ago, we shared an early clip of our Metroidvania project and asked for honest feedback over on Reddit . The community delivered — and in true Metroidvania fashion, we went back, explored the

  3. Developer post

    Exciting New Marketing Addition for Our Upcoming Metroidvania!

    Let’s keep diving into Jumit family’s new acquisitions! Today, we’re excited to introduce you to our digital marketing expert, Daylen. She’ll be gathering feedback on what you’d like to see in our new Metroidvania, so we can deliver exactly what our community wants. Collaboration

  4. Developer post

    NEW BOSS! Meet Gorou, the boss you'll hate, and his creator, THEO

    New BOSS out of the oven in our metroidvania indie game: Orin ⚡Breaking! We have a brand-new BOSS. We invite you to discover one of our first, most relevant bosses, Gorou and 🥁 the rock star behind the modeling. Gorou, our new boss's 3D Model Final render!! Gorou is the one who

  5. Developer post

    New dev log: DOTween region name presentation, example implementation.

    🎉 New devlog! 🎉 In this dev log, we implement a simple animation to present the entry rooms of a region ala Hollow Knight, while we teach how to reuse a DOTween animation components into your scripted Sequences. This is very useful to iterate very fast during your animation pro

  6. Developer post

    Orin's art will receive a huge bump

    🎉 Exciting News! 🎉 We're thrilled to announce that our Steam team is expanding with the addition of two exceptional artists! 🔥🎨 Stay tuned for even more breathtaking artistry and immersive adventures ahead. Together, let's continue to push the boundaries of gaming excellence!

  7. Developer post

    New Orin update! Cannons, flamethrowers, hidden rooms, breakable structures ...

    Hey there! New update from our side: - 2 headed cannons - controls screen for demo (Poland is our next stop :) ) - breakable platforms, jump or die - flamethrower - discovery rooms

  8. Developer post

    Double jump, cannons and more gameplay

    What's new here? Double Jump Mechanic: Our adventurers can now perform a gravity-defying double jump! This not only adds an extra layer of mobility but also opens up new possibilities for exploring the game world. Cannons: Prepare for exhilarating moments as we introduce powerful

  9. Developer post

    First enemies added

    Enemies share common behaviors We are choosing from a range of enemies and implemented the first 3 basic AIs. All the enemies derivate from the same common structure containing: Player awareness Health Hazard capabilities Let's make them fly Some enemies are now capable of traver