Hotfix 9 for Lunar Ascendant
Fixed some of the typos in Turn 1 & Prologue Minor bugfixes QoL changes

Developer posts and news about this game.

Fixed some of the typos in Turn 1 & Prologue Minor bugfixes QoL changes

We have fixed most, if not all technical bugs. Please let us know if you still encounter some. Added achievements Fixed multiple spelling mistakes Fixed incorrect text in certain endings News notification text now displays correctly

- Fixed Flags in Meeting Dialogue at the start of Turn 8 - Fixed Missing Line at Turn 9 in Dialogue with Solomon - Fixed Spelling error in Turn 8 Dialogue regarding New Economy - Music player stops when loading game while playing - Fixed Missing Line in Interrogation Dilaogue (Tu

Fixed a conditional Softlock happening after Terror Operation Planning Dialogue at the end of Turn 7 Fixed a Dialogue Ending Unexpectedly in Turn 8 Notifications field moved under Stats so they will not overlap Fixed corrupted save files not letting Main Menu or any buttons appea

Added FPS & V sync settings Fixed Turn 7 Story Flow: Softlock Stuck fixed Fixed Prison Report and Decision Event Appearance Timings at Turn 7 Fixed Conditions for Vito's call at Turn 7 Fixed Reports in Turn Regarding a Decision in Turn 2 Fixed Helium 3 Lunar Heating, Ice Crat

- Current Policies setting after Decision regarding Alcohol and Tobbacco Fixed - Duplicate Choices in Dialogue regarding New Economy with Cassie and Thomas Fixed Plus for those who didn't see previous updates: Fixed quite a lot of bugs that should make the game easier to play. -

The previous build didn't load properly. Fixed that. - Turn 6 – Fixed wrong prosecutor response at hearing - Turn 7 – Fixed game getting stuck (if the game is stuck at Turn 7, we recommend playing from Turn 6 Autosave) - Turn 7 – Fixed final decision issue (pledging incorrect res

Fixed quite a lot of bugs that should make the game easier to play. - Turn 6 – Fixed wrong prosecutor response at hearing - Turn 7 – Fixed game getting stuck (if the game is stuck at Turn 7, we recommend playing from Turn 6 Autosave) - Turn 7 – Fixed final decision issue (pledgin

We are working on bigger technical issues, but here's a quick hotfix during the weekend. Fixed buildings that were on top of each other Fixed wrong icon during notifications Fixed visual and sound bugs that happened if you paused the game, or exited to Main Menu

When we began working on Lunar Ascendant, we set out to create a narrative-driven political experience inspired by Suzerain a game that many of you deeply love and respect, but in a different setting inspired by the TV show Expanse with our own twist on it. Today, I want to speak

The game is Live! Hope you enjoy our Story. We have worked on creating Lunar Ascendant and the Lunar Colony of Artemis for almost 3 years now. 200k+ Words 10 Turns with hundreds of Story Flows Decisions, Critical Reports, Social Media (Moonologue), World Decisions, so much stuff

An important update on our release. We're moving to February 13th. Thank you for your incredible patience!

Due to the bugs found in demo, we will be slighlty changing the release date to mid November. Fixed bugs regarding perks, now your origin should be correctly registered. Fixed some UX bugs Changed Main Menu animation

We've added prologue which delves into the events of how you - David de Silva (the Main Character) become a mayor of Lunar Colony - Artemis. We've also fixed most of the UI. Still some small issues left, but this is very close to the final version of the demo. If you enjoy a hand