Update 1.3.2
Fixed the "Data Overload" equipment causing enemy drones to spawn invisible Fixed automatic scroll getting stuck in the (ship/shop) equipment menu
Technical data

Fixed the "Data Overload" equipment causing enemy drones to spawn invisible Fixed automatic scroll getting stuck in the (ship/shop) equipment menu

Security Update

Starting planet selection You can now start your game from a planet you've previously reached, skipping earlier planets and possible rewards. The appropriate weapons are unlocked. You still get one equipment from your previous run. Not available in Expert mode Simulation test lev

Adjusted shop offers Adjusted enemy warning frame

Changed the enemy warning indicator to look less like a lock-on or targeting reticle

Optimized input handling: fixed unnecessary performance hit while using analog sticks. Adjusted shop offers. Removed disfunctional gamepad rumble system.

Equipment Stacking Combine Equipment of the same type to create a more powerful version of it, increasing ammo capacity, decreasing cooldown or boosting other capabilities. Mouse Controls Mouse Movement Controls can be bound to mouse buttons and scroll wheel Gamepad Rumble Rumble

Added Casual Difficulty Same as Easy except enemy health is reduced to 50% and you start with a full loadout of equipment instead of selecting an equipment from the previous run Can't carry over equipment from Casual Difficulty to other difficulty modes In-game effects of difficu

Fixed 2-player controller assignment menu

- Shops now offer more affordable equipment. - Changed primary weapon descriptions to clarify their role and function.

- Fixed a menu navigation bug when selecting equipment from previous run. - Lowered some difficulty curves: starting difficulty unchanged, end of run difficulty lowered: -- Easy 3 -> 2.5 -- Normal 4.4 -> 3.9 -- Hard 5.3 -> 5 - Easy difficulty: carrier has 1s immunity aft

The final week leading up to the launch is filled with testing and fixing bugs. Sign up for the playtest to get a chance to experience the full game ahead of launch. Keep an eye out for bugs and report them to the appropriate Steam subforum. The playtest is live up until Sunday 2

See the developer tackling the highest difficulties in the full game.

See the developer tackling the highest difficulties in the full game.

Come chat with the developer behind Technocide as he works towards getting the game ready for release! Get a peek behind the scenes! Dextrous Games Discord