Patch Notes - Nov 29
Fixed a crash that popped up recently.

Developer posts and news about this game.

Fixed a crash that popped up recently.

Update is Live! Hey everyone! A big new update for Terralysia just dropped. What's New: Brand new map to explore with fresh monsters, a challenging new boss, and new objectives to tackle 10 new spells to experiment with All 60 memories are now in the game (collect fragments to un

* SteamDeck UI fixes * minor bug fixes

* fixed a crash in the unlocks menu * fixed a bug that could cause odd input locking when swapping characters

Happy new year everyone! 🥳 Hope you all had a wonderful holiday with plenty of gaming. As promised, the changes to the meta progression system have been made in an attempt to make the game less grindy, and this build is live right now! 🔐 Unlocks This new update makes all spells

all spells and items are purchasable with fragments in the lobby map killing the spider queen unlocks the winter map memory fragments no longer award new spells and items when levelling up and all your 10 spells/items are maxed out, there won't be any more fragment drops all spel

What's up bullet heaven fans! I know many of you have pointed out the progression in Terralysia isn't super rewarding right now, and that's why this is the first thing I want to fix. There's a new update that addresses this coming as soon as we get the localization finished! Keep

* added support for DLSS

* fixed crash when discord isn't running 😳

* added option to scale the crosshair * replaced the health potion with small, regular, and large potions * increased drop rate for potions, fragments, and magnets * added chest tracker to the HUD * added progress bars to Sacrifice to the Pylons objective * fixed Bloomster (the p

Hi everyone! Terralysia is coming to Early Access tomorrow! Very exciting times and I hope you’re looking forward to it as well. I’ve worked hard to make this initial build enjoyable but there is much more content to come. Here’s a brief list of major updates planned. Please keep

I'm very excited to share with you all that Terralysia is finally releasing for everyone to play on November 7, and I made a new trailer to celebrate. This is only the beginning as tons of new content is already in development, but I can't wait to hear what you all think of the g

* added the credits * buffed missile damage * buffed blast sphere damage * minor tweaks and fixes

Hunting for new roguelikes is my favorite part of this job. The genre is filled with promising ideas, tough-as-nails fights, puzzling challenges, and so much more. Steam alone is overflowing with opportunities to find the next Hades or Balatro, and what I'm talking about today co

* improved damaged reflector...uh...reflections * nerfed the root mage melee and spell damage * monster spawning balance tweaks

Hey everyone, I've been busy working towards the Early Access release which is incoming soon. I will have a specific date for you any moment now. In the mean time, I've rolled out a new demo build that adds six new spells/items to unlock, a smart balancing feature that adapts gam

Loads of progress being done on the Early Access build for Terralysia and I can't wait to share more info with you about the launch very soon. In the meantime, I've started releasing the soundtrack. Check out the first two tracks here and let me know what you think on Discord !

* Protect the Stranger objective is now started by interacting with the stranger * added roadmap teaser screen * balance changes to decrease difficulty * axis sensitivity settings now go down to 0.1 * various minor tweaks and fixes

We got even more spells unlocked and even more items upgraded. Let's blast some monsters together! We will definitely save the stranger this time.

We got our spells unlocked and our items upgraded. Let's blast some monsters together! Maybe we'll even save the stranger this time.