Nerobi v0.8806
Reverted sprite atlas texture compression from high to normal quality as it was causing weird glitches with lights and alpha channels.

Developer posts and news about this game.

Reverted sprite atlas texture compression from high to normal quality as it was causing weird glitches with lights and alpha channels.

We have just released a brand-new update for Nerobi , featuring expanded language support to bring the game to more players around the world, along with a few minor fixes. Languages Added Japanese (日本語) Korean (한국어) Simplified Chinese (简体中文) Other Fixes Changed sprite atlas textu

Hi everyone! The big day has finally arrived. We are absolutely thrilled to announce that the official demo for Mysarium is now live on Steam! Starting right this second, you can download the demo for free, jump into the game, and start experiencing the core mechanics of our cozy

Blocked player movement when interacting with things (to prevent going beyond the activation point). Fixed Neko's jump during the escape from Yagi which blocked the game. Removed Mastro Yun's "wrong way" dialogue if he is no longer there at the beginning of the game. Fixed charac

Changed Windows save path to resolve write access issues on certain conditions. Implemented automatic save data migration. Added save backup directory as a fail-safe for the migration process.

Added Barregan's body collider and a close-up camera during the ending phase to guide the player toward using the final attack. Fixed a bug where Barregan's fight would reset if the player died after defeating him. Fixed a camera bug at Barregan's checkpoint: it now activates cor

Fixed a bug with the Barregan's laser attack. It now correctly respects minimum distance requirements when triggered near the game area boundaries. Added an anti-softlock mechanic: if Nerobi falls freely for more than 20 seconds, the current checkpoint will automatically reload.

While we are currently awaiting the official "Verified" badge from Valve, we are happy to announce that Nerobi has been developed with Steam Deck in mind from day one. Based on our internal testing and Valve’s official guidelines, the game meets all requirements for a "Great on D

Highlights A new engaging combat system that take us looong time to balance A new boss full of rage, will you be able to defeat him? A complete rework of the first part of the game (Forest of Perdition) New enemies that are waiting to kill you.. More than one hour of new gameplay

Come See Us Live! We are absolutely thrilled to announce that we will be attending Milan Games Week 2025 ! If you're in Italy, come and visit us to play the revolutionary new update for Nerobi exclusively in advance. This isn't just an update, it's a gameplay overhaul featuring t

Fights fights fights We've worked so hard over the last few months to find the right path for our new gameplay, and now it's finally fluid and we're confident about it. We're getting closer to a new update that will revolutionize the game. This has been possible thanks to all the

Fixed a bug where opening a dialogue while collecting collectible cards could block the inputs, thus freezing the entire game. Fixed a game-breaking bug where, at the checkpoint in the "Ancient Caves" chapter ( at the start of Yagi II ), you could not spawn correctly or load the

Patch notes: Nerobi charges now regenerate automatically even when the checkpoint is triggered and when the game loads. Changes to Nerobi's jump: he is now slowed in flight only when he changes direction or releases movement input. Nerobi's jumping and idle turn animations have b

Barks now disappear after 8s instead of 4s after the text completion. Fixed a bug where the Confessional UI would glitch with camera shake. Fixed a bug where the second checkpoint inside the demon stomach in the "Ancient Caves" chapter would not assign a live camera on load, resu

Added mysterious voice dialogue for the first appearance of the Confessional. Added a spirit that, if captured, will help Nerobi find the right way in the Forest of Perdition chapter. Fixed a different offset value for the mother boar triggers when flipped. Increased the update f

Added the Confessional: after many deaths at the same checkpoint, the player can use it to receive an extra charge to help him out. Added achievements for the Confessional mechanic. Enlarged the particles of Nerobi's charges, the Forest and those inside Memory number 3 to resolve

Added missing IDs to "Mattia" and "Stefano" collectible cards.

Fixed a bug that prevented earning the "Gullible" achievement on the first trap. Fixed a bug where languages that didn't have translations wouldn't fall back to English. Fixed bug regarding character name translations in dialogues. They are now correctly translated. Two histori

Fixed various issues related to windowed mode. Added environment particles during Yagi movement. Added dust effects to Nerobi and the boar's slides. Changed first optional path in the forest of perdition chapter, now it's less frustrating and should discourage players to always g

Fixed a critical bug that didn't let you continue on the first dialogue choice.