Released
Aug 29, 2023
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Progress Report: Items, Modding, and More

    Hello, Scrumlords! We've been making lots of progress on the new update, and are excited to share our work! ITEMS The last week or so has been almost entirely devoted to finishing the game's new item system. The work has certainly paid off, and SCRUMLORDS' campaign update will la

  2. Developer post

    Happy Holidays, Ya Filthy Animals

    Happy Holidays, Scrumlords! We at Ginger Bean Interactive you're all doing well. This year has been a doozy for the games industry. Thousands of layoffs, dozens of cancelled projects, and the official death of E3 (PBUI). Luckily, GBI is a pioneer of workplace efficiency and budge

  3. Developer post
  4. Developer post

    v1.1 - Quality of Life and Balance Fixes

    v1.1 Patch Notes Increased Player/Buddy attack speed Increased Buddy Health and Armor and will no longer pop like balloons Added new menus for Graphics and Audio options Player can now use either of the Shift keys to sprint Player can now change screen resolution Player can now t

  5. Developer post

    SCRUMLORDS Dev Blog #2: We're Still Working We Swear!

    Hello Scrumlords! The dev team has collectively arisen from their Starfield-induced comas and are eagerly diving headfirst back into work on SCRUMLORDS. We've gotten lots done and have lots more planned! We've received some great feedback from the community and have been working

  6. Developer post

    V1.0 Now Live For All Pre-Release owners!

    Howdy, Scrumlords! The day of reckoning release is nearly upon us, and our team has been working pounding out the final details and quashing a fine few bugs along the way. Version 1.0 Patch Notes : Numerous VFX Optimizations Enemy spawn optimizations Damage number spawn optimizat

  7. Developer post

    Update V. 0.9 : New Enemies

    Hello, Scrumlords! V 0.9 is out with a host of new features and improvements. Some highlights include: Added three new enemy types Added one new weapon New Character VFX for player and enemies Optimized enemy spawn behavior Improved random level generation Added a Low Graphics se

  8. Developer post

    SCRUMLORDS Dev Diary #1: Meet Your People!

    Hello Everyone! We're almost through the second week of August and are creeping ever-closer to SCRUMLORDS' August 29 release date. We hardly contain our excitement at the studio, and we can't wait celebrate launch day! In the mean time, the dev team has been hard at working craft