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V1.0 Now Live For All Pre-Release owners!

Howdy, Scrumlords! The day of reckoning release is nearly upon us, and our team has been working pounding out the final details and quashing a fine few bugs along the way.

Version 1.0 Patch Notes :

  • Numerous VFX Optimizations
  • Enemy spawn optimizations
  • Damage number spawn optimizations
  • Improved transitions between levels
  • Improved transitions from main menu to campaign and vice versa
  • Archers no longer get swept up by the enemy mob and pushed endlessly towards the player
  • Added new graphics for the "Door" to next level with cute lil' flag waving guys
  • Adjusted stat balancing during tutorial
  • Fixed: UI issues in tutorial
  • Fixed: Special enemies spawning at incorrect times
  • Fixed: Error where game over screen would display sum of enemies defeated across multiple campaigns
  • Devs responsible for the above errors have been identified, chided, and thrown into the oubliette

See you at launch next Tuesday, August 29!