August Aim fix
Fix for aiming issues.

Technical data

Fix for aiming issues.

Grubs and other weak enemies added to stage 3 (bridge stage).

Fixed bugs from previous build.

Card selection music added and music for good/bad joker card draws. Cards now flash bright when first on screen and cannot be selected accidentally when flashing. Xp upgrade cards are now introduced to the game in stages to prevent players getting over powered too early in the ga

Last build created some bugs so rolled back for now.

Card selection music added and music for good/bad joker card draws. Cards now flash bright when first on screen and cannot be selected accidentally when flashing. Xp upgrade cards are now introduced to the game in stages to prevent players getting over powered too early in the ga

Skip track button added so you can cycle through the background music.

New stage 4 has been added. Well, the old stage 1 is now stage 4 and there is a new stage 1. Head-butt has been removed as it was over powered. Aim assist (that was the old default style) can now be toggled off and on for gamepad players by pressing the Y button on an Xbox 360 st

Bullet particles added, impacts now also have particle effects. Hit damage numbers have been added. As enemies have less that 50% health they have a distorted noise effect which increases when they have 25% or less health. This helps you identify the weaker enemies on screen. All

Three new weapons added! Headbutt, Fireball and Gas! Numerous tweaks and edits have been made as well but the weapons are the big updates.

Background buildings added to stage 3.

New bridge stage added! Includes fix bridge and harder bridge cards. Also Ninja Star weapon added with throw+1 and Bigger star cards. Boomerangs now do more damage. Launch+1 rocket card is now in the regular card deck once you select the rocket weapon.

Minor tweaks + improved the gamepad aim controls for Stage 2.

Stage 2 added with loads of new enemies to shoot and gameplay across several screens. 40 waves to survive and 3 bosses to kill. This stage is shorter than stage 1 and has a final boss fight. New Gem Multi card added - this multiplies the value of the gems you collect. This will m

11 new cards added! Random rocket card. Shoot rockets which create an area of effect blast with 2x damage. Bigger Boom card works with this ability - makes the blast area larger. Launch +1 rocket is a Jocker deck card for this weapon. Homing missile card. Short range homing missi

3 new enemy types added for the later stages. 4 New achievements to unlock.