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Deep Space Directive cover art

Deep Space Directive

One Wheel Studio

Released
03 Mar 2025
Platforms
Last updated
14 Sep 2026, 17:00
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
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Resource ManagementBase BuildingCasualEconomy
Latest players
0
Player history
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0 reviews
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—
Follower history
United States store
$10.99
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Updates & announcements

Developer posts and news about this game.

Change historyBuilds & patches
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  1. Deep Space DirectiveDeep Space Directive cover art
    22 Jul 2026Developer post

    Patch: Connection Resource Display

    An optimization gone wrong resulted in resources not displaying correctly on delivery connections between buildings. The bug has been fixed on both the demo and the early access builds of the game.

    Read update · Original post

  2. Deep Space DirectiveDeep Space Directive cover art
    15 Jul 2026Developer post

    Performance Update

    The version 0.21 update is focused at improving the performance of the game with larger colonies. The updates can result in a small FPS uplift, however the largest improvements targeted causes of lag spikes. For those pushing the edges of the tech tree and employing 100's of work

    Read update · Original post

  3. 25 Jun 2026Developer post

    Tier 4 Tech Update

    I’m very excited to finally have this update out and shared with players! It’s been a long time coming and brings both small and large improvements. The update introduces a new defensive building, new crystal variants, a revamped tutorial experience, the opening of Tier 4 technol

    Read update · Original post

  4. Deep Space DirectiveDeep Space Directive cover art
    19 Apr 2026Developer post

    Patch: Tutorial Fixed

    Well that's embarrassing! The tutorial was broken, and maybe for far longer than I want to admit or know. My sincere apologies to those who tried the demo, and even more so for those who may have purchased the game and got stuck almost immediately. No excuses—it's my fault. 👉👉T

    Read update · Original post

  5. Deep Space DirectiveDeep Space Directive cover art
    15 Apr 2026Developer post

    Update to Version 0.17

    This patch fixes some issues that have crept in with recent changes as well as some that have existed for some time. Changes: Fixed: Occasionally critical starting resources (water and iron ore) could fail to generate correctly Fixed: Relays did not properly saving/loading allowe

    Read update · Original post

  6. 12 Apr 2026Developer post

    Logistics, New Tech, and Performance Improvements

    This update is focused on expanding your industrial capabilities, improving shuttle logistics, and tightening up performance across the board. This update also marks a place in the DSD development where the core systems and features are feeling more stable and allowing much faste

    Read update · Original post

  7. Deep Space DirectiveDeep Space Directive cover art
    19 Mar 2026Developer post

    Patch 0.161 Update is Live

    Version 0.161 is live with some balance tweaks, fixes, and world improvements: Sentry Towers now have increased sight range (6 → 8) Start sector updated with more landmass and better access to Al ore Desert sectors now contain fewer water tiles Powered-off buildings cost 50% less

    Read update · Original post

  8. 07 Mar 2026Developer post

    World Map Update - Now Live

    The World Map Update has arrived! This update introduces a new way to explore and build your operations beyond the starting location. Sectors have unique biomes that dictate the appearance of the sector, but more importantly they control the types of resources available there. Ea

    Read update · Original post

  9. 02 Mar 2026Developer post

    World Map, Long-Range Transport, and More – v0.16 Preview

    It’s been a hot minute since the last update! Even so, DSD is still 100% in active development, and the biggest update yet is close to being done! Much of the last few months have been spent working on the new World Map functionality. Initial prototypes took the game in one direc

    Read update · Original post

  10. Deep Space DirectiveDeep Space Directive cover art
    09 Oct 2025Developer post

    Bug Fixes

    This patch is mainly aimed a fixing an issue with tweens/animations that may have been the cause of several issues that were breaking the game for some players. A few small issues were also addressed. Fix or partial fix for tween/animation issues that were blocking some players f

    Read update · Original post

  11. Deep Space DirectiveDeep Space Directive cover art
    03 Oct 2025Developer post

    Small Patch for Repair Hub

    Small patch to fix the issue where resources could not be delivered to the repair hub. Repair hubs will now also display a fuel cell icon when their storage is not full.

    Read update · Original post

  12. Deep Space DirectiveDeep Space Directive cover art
    16 Sep 2025Developer post

    Update: Balance and Fixes

    This update is focused on polish, improving player feedback, economic balance, and other quality of life improvements. Gameplay & Systems Enemy Spawning issues fixed (or greatly reduced) cases where enemies didn’t spawn or only partially spawned. You should see more consisten

    Read update · Original post

  13. Deep Space DirectiveDeep Space Directive cover art
    30 Aug 2025Developer post

    Delivery Bug Fix

    A recent update that included a fix for the issue where laser towers did not always fill their inventory with fuel cells was causing deliveries to sometimes stop. The fix has been reverted until a better solution can be found. My apologies introducing a big bug by trying to fix a

    Read update · Original post

  14. 24 Aug 2025Developer post

    Transport Overhaul Update

    The transportation update is here! Global storage is out and supply chains are in! This update fundamentally changes how you’ll design and optimize your colony. You'll need to plan carefully, connect strategically, and keep those workers fed and housed if you want productivity re

    Read update · Original post

  15. 11 Jul 2025Developer post

    Updates: New WIP Game Systems

    It’s always a bit scary to talk about possible or potential features, but that’s what this update is going to do. With the worst of the bugs and performance issues fixed and, if we’re honest, sales slowing after the initial release it seemed like a good time to turn my focus to p

    Read update · Original post

  16. Deep Space DirectiveDeep Space Directive cover art
    18 May 2025Developer post

    More ships! More trading! More Credits!

    This patch is all about the early game economy. Getting those resources shipped out and the tech credits rolling in faster and easier. This means more supply ships, increasing the transaction limit and letting the auto trader put in more orders. The patch also comes with a health

    Read update · Original post

  17. Deep Space DirectiveDeep Space Directive cover art
    08 May 2025Developer post

    Performance Improvements

    This update is all about performance plus some quality of life improvements. The game went through another round of optimization which should be very noticeable when the number of buildings is large. Load and save times should also be significantly shorter. With the shorter save

    Read update · Original post

  18. 29 Mar 2025Developer post

    Version 0.1009 Update

    Bug fixes! The latest build (version 0.1009) brings with it primarily bug fixes and one new feature to help with sharing bugs and providing feedback. In the save and load menu to the right of each save file is a new bug icon that will open the feedback form. When the form is subm

    Read update · Original post

  19. 22 Feb 2025Developer post

    Performance, Polish and New Upgrades

    This update (v 0.1) has been all about improving performance, adding polish, building out the 3rd tier of the tech tree (full version) and of course getting ready for releasing Deep Space Directive into early access! The all new auto-trader can be unlocked in the 3rd tier of the

    Read update · Original post

  20. 07 Dec 2024Developer post

    Performance improvements, New Resources and More Automation

    Development is going full steam ahead! With an anticipated early access release some time next year - hopeful early next year. A big focus has been performance improvements with a look towards larger colonies and more variety of buildings. This has included an update to the game

    Read update · Original post

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