Update 16
Here is a smaller update with a new soul and gun, and some fixes. Additions - Added Arak Warbringer - Added Soul of the Brash Changes - The Are You Sure pop-up buttons are now colored Fixes - Fixed not being able to load into the game


Here is a smaller update with a new soul and gun, and some fixes. Additions - Added Arak Warbringer - Added Soul of the Brash Changes - The Are You Sure pop-up buttons are now colored Fixes - Fixed not being able to load into the game

Changes - Removed non-standard boons Fixes - Fixed Controller Mappings not appearing in the settings - Fixed a variety of typos - Fixed various minor bugs

Here is a smaller update, including a variety of fixes and changes. Runes have been removed; a system in the works will replace them for meta-progression. Changes Removed Runes Converted Shaman and Graviton Rune into Artifacts Improvements to main menu UI Fixes Fixed Trinkets not

Here is a small QoL and visuals update. Next, we will be working on content. Additions Added Controller Deadzone Added fade transitions when switching menus Added an Are You Sure Popup Window Added the ability to delete your save The Exterminator's visual now follows the soul's c

Welcome, Wanderers!! Today is a juicy patch for you all! We have been cooking away, drawing out the essence of the vessel! Literally! You are no longer a floating gun, but an enraged Soul! With HANDS!!! No arms though, too far out of budget. That’s right, you have a character you

Greetings Voidlings!! It’s been a while, hasn’t it? We are reaching out from the shadows of our keyboards to give you an update on the update! Our last major update introduced changes to the game's visuals, enhancing the user experience and aligning with the theme. We brought you

Balance Witch Doctor: Poison now scales off tribulation rather than enemy damage Witch Doctor: Poison Stack Range 100 - 600 -> 50 - 150 (10 - 30 seconds of poison) Poison: Max Stacks 10,000 -> 1,200 (4 minutes of poison) Poison: Tick Rate 10 -> 5 ticks per second Poison:

Some visual improvements, a variety of balance changes, and a fix to undetected input on a controller. VFX Improved the lighting effects Improved the look of ground drops Improved the collecting soul animation Improved the shoot particles Improved the animation of the gun firing

Another balance pass to balance the difficulty of the game better. Armaments Grim’s Delight: Fire Rate 160 -> 180 Grim’s Delight: Range 40 -> 36 Artifacts Teklan’s Feast: Pickup Range 100% -> 50% Teklan’s Ichor: Pickup Range 2% -> 1% Zillu’s Tithe: Damage 5% -> 2%

Some balance changes to critical chances, while playtesting, we found a build where the critical hit damage was in the millions! Changes Regenerate is no longer applied instantly, but rather quickly over time Increased the brightness of the Shrouded Cove Changed the name of the S

A variety of balance changes, performance improvements, and fixes. Changes When obtaining a harmony it now says what artifacts are combining Balance Harrath’s Piece: Min Damage -2 -> -4 Harrath’s Piece: Range 60 -> 40 Arcane now converts Velocity to Range at a rate of 50% G

An update with a variety of bug fixes and balance changes to prevent scaling so hard that the game’s difficulty gets trivialized. Changes Reworked Shrike’s passive Balance Teklan’s Deck: Soul Worth 12% -> 10% “Soul Worth!”: Soul Worth 2 -> 1 Helikul’s Flasks: Pickup Range 1

Fair weather to thee, oh Gluttonous Ones! Today’s update is bringing more updates and changes to many visual elements of the UI, including the health and experience UI that guides your way, literally now! Now, shrines revealed on the map will have a small compass marker pointing

Greetings, Exterminators! Today’s update is a special one! To start with, we have revamped all of the enemies currently in the game to match the upgraded art for our weapons. With a shiny new coat of paint, the starving souls of the fallen will march toward you with renewed beaut

Changes Reworked the Witch Doctor Rune Fixes Fixed the Witch Doctor Rune dropping when it has already been unlocked

Greetings Flagellants! As we approach the haunting season see fit to browse our new armory for a fitting weapon to protect yourself! We present your new Vessels! We are aiming to unify our art style in preparation for the manufacturer variants system coming in! These shiny new to

Fixes Fixed Bloodletter and Bombardier unlocking each other instead of themselves.

Balance Reduced the speed scaling per Tribulation Slightly reduced the size of the Beach’s vertical size Fixes Fixed not being able to unlock gun-related Souls Fixed Unstable Portals missing the Ichor Tag Fixed Banishing an artifact not reverting the color back to normal Fixed an

Salutations, fair friends! With today’s update you can officially build your deck on the Deck! We are officially Steam Deck Verified, meaning you can battle the forces of darkness on the go, never giving them a chance to rest. Further work has gone into polishing the UI, with cha

This is Part 1 of our Grand Design Update. We decided not only did our game need improved visuals, but it needed lots of gameplay changes, the following patch notes are structured differently than our usual patch notes. We wanted to provide more insight into the decisions we made