Fungal Colony Simulator

Skylor Beck · Ghost Script Games

Released
Jul 21, 2023
Platforms
Last updated
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Updates & announcements

12 posts
  1. Developer post

    50% Off to Celebrate Spring!

    Hello! Once again I wanted to say thank you to everyone who has shown support in any way for any of my projects. This is just a small note to let you know that I've been working on another game, Pocket Pusher. Because of all of the support for this and my other games and projects

  2. Developer post

    v1.3.4.1 Patch Notes

    Fixed Potion drops being wrong type Fixed cauldron growing when you click more than 100x a second (I support autoclickers but if I don't fix this I will never hear the end of it)

  3. Developer post

    What's coming in 1.4?

    Thank you everyone for the excellent first week on Steam! This game has done far better than I could have possibly hoped. Unfortunately I can only do so much in one day and I have to spend my time elsewhere for the time being. 1.4 has got to be the lore update. There is just no w

  4. Developer post

    V1.3.4 Patch Notes (Cauldron Levels)

    With this patch I am attempting to address some concerns players have had. Plinko was overshadowing the entire rest of the game and needed to have it's rewards lowered. Additionally, the Cauldron was too liberal and early players were locking themselves out of it for hours at a t

  5. Developer post

    Teaser for upcoming content

    Hello! We had a great first week with lots of QoL updates. FCS broke profit on the second day of being on sale! And we just hit 100 copies sold right before the end of the sale! I am very pleased with the reception. All the positive comments and helpful bug reports are much appre

  6. Developer post

    v1.3.3 Patch Notes

    Thanks to Cole C. for emailing me his bugs and suggestions. Directly responsible for this patch. :) Currency Visualizers on Cauldron Page now account for mushrooms in the Cauldron Fixed Missing Collectibles after restarting the game

  7. Developer post

    V1.3.2 Patch Notes

    Cauldron Noises play properly again Upgrade Containers sort to the top left to alleviate navigation needed by the mouse when upgrading a bunch ​Merchant has new dialogue New Stats and Bonuses menu where your current stats can be displayed SaveData changes and improvements Mushroo

  8. Developer post
  9. Developer post

    v1.3.1 Patch Notes

    ​Fixed Cauldron Noise playing every time you switch screens Cauldron expected potions now rounds down properly Potions can no longer be brewed with 0 mushrooms Plinko Ball launch rate capped at 5 balls per second to help prevent clogging with macro users Mushrooms no longer get r

  10. Developer post

    v1.3 Patch Notes

    ​New Title Screen Massive FPS improvements Settings expanded into a full menu SFX and Music Toggles turned into sliders SFX replaced across the entire game Cauldron can now be tapped to speed up brewing, collect potions and replace fuel Removed input delay when navigating with ke

  11. Developer post

    We are profitable!

    Thank you all so much for supporting me and my games! I'm already hard at work on a 1.3 update and the first thing I did was improve the performance of the game. Farms will now be stable when over 10x10! In my testing, farms up to 20x20 were still running at 200 fps. Lots of work

  12. Developer post

    Plans for V1.3

    We're on Steam! The plan is to keep working on YMBaL for the time being, but if this game makes at least the $100 payment required by Steam, then I will take a few weeks off and put together a v1.3 patch for it with performance improvements and QoL changes! Thank you for your und