Over & Under

Alexander Cronstedt · Ecavo AB

Released
Jul 10, 2023
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Main Menu Update!

    The Main Menu Update! The Main Menu update is finally here! Not only does this bring a plethora of new content, but also, it ports the previously beta-exclusive Save System update out of beta. This update focuses on reworking the Main Menu. A fresh new coat of paint! I've added a

  2. Developer post

    Um.

    Ye due to technical difficulties, I'm reposting the log for the current patch. Sorry, go on with your day.

  3. Developer post

    Update Notes for July 24! (I add an exclamation mark when stuff is exciting!)

    BIG OPTMIZATION UPDATE! Finished prefabbing and integrating addressables to the later levels, meaning they will now load in and out fairly smoothly around their respective transition checkpoints. This should greatly lighten the load on your computer. This is not just an optimizat

  4. Developer post

    Update Notes for July 21

    Small Bug Fix Update! Fixed some trouble with the UI, with focus on the minimap. Added a box to show the player's location in the minimap. Also fixed a bug where the new boss always had a maximum health of half it's actual maximum.

  5. Developer post
  6. Developer post

    Update Notes for July 12

    Update: Tips and Tricks! New additions! A 'tips' spot with alternating tips can now be found on the menu screen. Additionally, some smaller fixes like lowering the save data font size so it doesn't cross over the other UI. Also, a pause button has been added, to make the pause me

  7. Developer post

    Update Notes for July 11

    Bugs and balance tweaks! A few more bugs have successfully been squashed! I'm afraid this won't be the last patch though, so I'll stay vigilant. Additionally, a few balance tweaks have been made to make certain playthroughs possible/easier. Amongst this, the last 18 levels have b

  8. Developer post

    Update Notes for Jul 10

    First release patch! Just a simple release patch to resolve an issue and such. Added a tip inform the player about the pause function. Fixed a bug where you couldn't open the pause menu after beating any boss. Added a key, escape, that always pauses regardless of your pause keybi