Released
Dec 1, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Patch 1.1.11

    Heya healers! Hope you are all doing alright! This patch addresses the following: - Fixed a tab-navigation bug (pressing Q or LB clashed with Cancel and overrode the behaviour in a non desireable way) - Bosses in Prestiges do less damage. Should be less of a difficulty spike now.

  2. Developer post

    Patch 1.1.9

    Small saturday morning patch: Improved spell queueing. Can now queue spells that are on cooldown and such. Shows errors if the spell wasn't castable when the queued cast actually triggers. Always have Focus Target and Cancel Heal in Prestige mode. No need to unlock anymore. Fixed

  3. Developer post

    Spring Sale Patch (v1.1.7)!

    Hey healers! Spring is in the air 🌱 and we have been working on a lil' update... We’ve added a bunch of fun new features that we hope you’ll enjoy! Prestige modes: When the campaign is completed you will unlock Prestige Mode. Prestige modes challenge your healing skills and abil

  4. Developer post

    Patch 1.0.8

    Heya healers! How have you been? :) We're back with the first little patch of 2026. With this patch we are trying to make the start of the game feel a bit smoother by reducing some costs of early upgrades. Patch 1.0.8: Reduces Leaf and Skull costs of early upgrades. Moves the Pul

  5. Developer post

    Wild Growth OST

    Hello! We are super glad to let you know that the soundtrack for Wild Growth is finally out! All songs in both mp3 and wav are included. Happy listening :D /Alfred & Hannes View game page

  6. Developer post

    Patch 1.0.7

    Hey again folks! Took a few days off to collect ourselves, but here's a another little update. Patch 1.0.7: - Status Effects are now reliably removed upon death . - The Undergrowth Visual Effect has been reworked. It now follows Ulf around as he roams. The bug where it disappeare

  7. Developer post

    1.0.6

    Hey again! I found another place where the game wasn't properly saving progress. If you successfully cleared a level you had already cleared before and exited without buying anything or playing any other type of level the game would not trigger a save. Before we created the toggl

  8. Developer post

    Patch 1.0.5

    Heya, menders and curers! Another small update fixing problems you've reported. Patch 1.0.5: - Mouse Only: All primary spells can now be cast with only mouse. - Undergrowth can now be cast without a target close to the mouse. - Afraid of snakes: Ulf's description is updated to re

  9. Developer post

    1.0.4

    Hey healers! Players found a bug where their skulls and leaf progress sometimes wouldn't be saved across reloads. I have found and fixed the bug. If you played in The Grove, didn't get a new record and exited the game without buying anything in the tree or making any change to yo

  10. Developer post

    Patch 1.0.3 - Skull-conomy

    Hey again healers! There has been some discussion around the game being a bit too grindy in places. Especially the Skull economy has been talked about. Let's see if we can remove some of the bumps. Patch 1.0.3 - Skull-conomy - We have reduced the cost of a few mid to late game up

  11. Developer post

    Patch 1.0.2

    Allrighty, Another little patch based on your feedback Patch notes 1.0.2: Endless Mode Toggle Not everyone liked the change to replaying levels so I added a toggle to enable the classic Endless mode for previously cleared levels. Links and Warcry tooltips Added some missing stats

  12. Developer post

    Patch 1.0.1

    It's been just over 24h since the game released, thank you everyone for playing! We think the launch has gone pretty well! Here are notes for the first patch, all stemming from feedback from you: Version 1.0.1 A community member mentioned that the 0.4.x versioning scheme didn't l

  13. Developer post

    Wild Growth is out Now!

    The day has finally come. We are super proud of what we have achieved. We are also super humble and are looking forward to your feedback in the forums. Massive thanks to everyone who has playtested, left feedback, wishlisted and supported us through the development of this game.

  14. Developer post

    Release Date and New Demo

    We are beyond happy to announce that the game is coming out on December 1st! There is a new trailer and a new demo showcasing the facelifted graphics and other features of the game. See you in The Grove! /Hannes & Alfred

  15. Developer post

    Happy Next Fest!

    Steam Next Fest begins in just a few hours. We are super exited that Wild Growth is part of that. Still happy to take feedback in the steam forums. Here's a small update that fixes some issues. Change log 0.1.1: - Made Multi Heal Radius slightly smaller. - Fixed error in Mana Cry

  16. Developer post

    The Demo is now Live!

    The demo for Wild Growth is now live! Huge thanks to all of you who played during the play test and left invaluable feedback! Keep it coming, we are listening! (Although, a bit overwhelmed, so responses might be a bit delayed :) ) We are quite excited about the games reception so

  17. Developer post

    Change log 0.0.6 (w/ steam deck instructions)

    Hey again fam! Here's another update. Thanks again for all the feedback. We read everything but due to the volume of feedback, we might not be able to answer in depth to everyone! Change log 0.0.6: - Fixed issue where maximizing a window instantly restored it to non maximized. -

  18. Developer post

    New Patch 0.0.5

    Heyo! Thanks again for all the fantastic feedback! Here's a new lil' patch for y'all. Change log 0.0.5: - Bosses are more aggressive. Less just floating about. - Reduced Mana Crystal Increase upgrade to +5mp (down from +10mp) - Fixed issue where health on players and enemies didn

  19. Developer post

    Bugfix Patch 0.0.4

    Hey fam! Absolutely blown away by the feedback so far. Thank you so much. You are awesome! To celebrate, here's a new build with a couple of fixes to issues you reported. Changelog: ✔ Quick Heal now triggers instantly on the second click, but costs 3X the mana. ✔ Team is now perf

  20. Developer post

    Playtest 3 is now live

    Hiya folks, thank you so much for playing and leaving awesome feedback. We have made some changes to the playtest build. Let us know what you think! - Left click is now used for a "Single Heal" that heals only one party member. - Right click can now be unlocked to cast a "Multi H