Welcome Survivors! Game Update #3 - Added Difficulty Settings when starting a new game, not dropping items on death is also an option - New late game weapon: Spectral Shotgun - Crafting Tab Reworked: when interacting with a crafting station, only the station's recipes will be dis
Welcome Survivors!
Game Update #3
- Added Difficulty Settings when starting a new game, not dropping items on death is also an option
- New late game weapon: Spectral Shotgun
- Crafting Tab Reworked: when interacting with a crafting station, only the station's recipes will be displayed
- Interaction HUD will properly display the name of crafting stations
The Dev's recommendation:
World: Easy & Character: Softcore is best suited for those who want to focus more on exploring the world and worry less about the danger level of enemies.
World: Normal & Character: Normal is the standard experience where enemies are a real danger.
World: Expert is just brutal. Most enemies will kill you with two shots, maybe more if you equip the right gear. Combined with Character Difficulty: Softcore it will make the experience a bit smoother since you can get right back to action not having to worry about retrieving lost items. But combined with Character Difficulty: Normal the player will be heavily punished for every single mistake.
Join the Discord Server and tell me about your experience and potential feedback! Have fun!
Update #2 (5.30.2025) - New Zone (Post Mausoleum) - Added 19 Achievements - New Recipe: Corrosive Sludge can be turned into Acid Goo at the Alchemy Table - Samurai Geta and Reforged Katana require way more bamboo to craft - Reduced the number of wood resources on Rooftops Already
Update #2 (5.30.2025)
- New Zone (Post Mausoleum) - Added 19 Achievements - New Recipe: Corrosive Sludge can be turned into Acid Goo at the Alchemy Table - Samurai Geta and Reforged Katana require way more bamboo to craft - Reduced the number of wood resources on Rooftops
Welcome, Survivors! I've been working in real time, fixing bugs, making changes and working on new content. Here are a couple of them: - fixed Mausoleum enemies not dropping rare loot - background music no longer causes a short freeze on load - added a new sound for player death
Welcome, Survivors!
I've been working in real time, fixing bugs, making changes and working on new content. Here are a couple of them: - fixed Mausoleum enemies not dropping rare loot - background music no longer causes a short freeze on load - added a new sound for player death - crafting with equipped accessories and armor will track stats properly - controls info added in Option Panel - added small polish elements for destroying resources
Expect a new content update very soon. An update that will unfold and complete the story of the city. Huge thanks to the players, your support means a lot to me!
Feedback is very valuable, please share it with me: Discord
Survivors, The time has finally come, Desolated District is available now! Get ready to be thrown on the rooftops of a post apocalyptic city. Do you have what it takes to survive it's threats and find your way out? Thank you! I've been working as a solo dev for a long time on thi
Survivors,
The time has finally come, Desolated District is available now!
Get ready to be thrown on the rooftops of a post apocalyptic city. Do you have what it takes to survive it's threats and find your way out?
Thank you!
I've been working as a solo dev for a long time on this game. Now it's finally released! This is a huge milestone for me! If you're reading this, thank you!
The Wait is Almost Over – Desolated District Release Date Revealed! We're thrilled to finally announce the official release date for Desolated District ! Mark your calendars: May 22nd is the day the full experience goes live. To celebrate this milestone, we’ve prepared a brand-ne
The Wait is Almost Over – Desolated District Release Date Revealed!
We're thrilled to finally announce the official release date for Desolated District! Mark your calendars: May 22nd is the day the full experience goes live.
To celebrate this milestone, we’ve prepared a brand-new trailer showcasing new content, updated visuals, and a glimpse at what awaits you in the full game.
Alongside the release date announcement, we’re also rolling out one last content update for the demo. This update introduces new features, balance tweaks, and fresh content to give players a final taste of what's to come
Quest System
Biome System
Added the Slime Boss
New Zone: The Slug Nest
New Creature: the Hoarder Slug
Total UI Refactor
Metal Tower Parkour reworked
Slime Enemy Balance
New Main Menu Scene
Rooftops small visual changes
Your support has meant the world to us. We can’t wait to share the full version with you and see what you build, explore, and survive in Desolated District.
Wishlist now and stay tuned for more updates as we approach launch day!
Big things are coming to Desolated District! We’re excited to announce that the final demo update will be launching on April 27th on Steam! This update is packed with content: New enemies lurking in unexplored corners A new boss ready to test your skills New systems to deepen you
Big things are coming to Desolated District!
We’re excited to announce that the final demo update will be launching on April 27th on Steam!
This update is packed with content:
New enemies lurking in unexplored corners
A new boss ready to test your skills
New systems to deepen your survival experience
A fully reworked UI interface
And plenty of overall polish to bring the game world to life
We’ll reveal all the gritty details on launch day so stay tuned.
In the meantime, feel free to join our Discord for sneak peeks, dev updates, and to chat with fellow survivors.
Happy new year, survivors! Here's the new update news: major enemy update (AI, attack patterns, sfx, vfx, spawn, respawn, performance improvements) enemies run on a new AI system with better performance maggots attack rework: they have a ranged attack, spitting acid at the player
Welcome back, Survivors! Here are the latest update news: Update #11 - major visual changes on the Rooftops (old saves with player buildings might have newly added resources in their houses, sorry!) - slime enemy skin changes, 7 new models available. Each slime will spawn with a
Welcome back, Survivors! Here are the latest update news:
Update #11 [16.11.2024] - major visual changes on the Rooftops (old saves with player buildings might have newly added resources in their houses, sorry!) - slime enemy skin changes, 7 new models available. Each slime will spawn with a random skin - added SFX for: weapons, utility, footsteps, crafting, interacting with workstations etc. - added a tooltip with the required item name in the crafting recipe ingredients list - required Tool Power info panel rework ("It's hammer time!") - change of color for destructible pipes - added even more graffiti in the Metal Tower (for those who stop too early from exploring and miss out on the good stuff...)
Hello, Time for an update. We just polished the capsule art and I want to share with you the process we went through. Old capsule: This was the old capsule art. The point of the capsule art foundation was to show the environment(because it's a big selling point for us) and the ma
Hello, Time for an update. We just polished the capsule art and I want to share with you the process we went through.
Old capsule:
This was the old capsule art.
The point of the capsule art foundation was to show the environment(because it's a big selling point for us) and the main character with the crafting tool.
Polish
Here are a few polish iterations we did:
And here is the list of improvements and reasons for them:
- blurred background = so that the character and title text don't blend in with the background too much and stand out more - Orange/yellow sky color = so that the background character is more heighted and for the capsule to stand out a bit more in the sea of capsules, it is well known that bright colors in capsules help a lot - City logo = so that the game is more recognizable in a matter of branding - character black fade outline = so that the character gets even more highlighted including his crafting tools, this is after all a crafting game
Hi, survivors! Latest Update #10 (28.10.2024) - added New building elements (terracotta pots and planters, bamboo planters and counterparts of bamboo/wood for existing elements) - added story elements (graffiti) on the Rooftops - Dungeon entries are marked with candles and bones
Hi, survivors!
Latest Update #10 (28.10.2024)
[Steam Scream Fest Update]
- added New building elements (terracotta pots and planters, bamboo planters and counterparts of bamboo/wood for existing elements)
- added story elements (graffiti) on the Rooftops
- Dungeon entries are marked with candles and bones (they are easy to spot, even in the dark depths)
- slime enemy visual Rework, different shapes with different colors - new graffiti added in areas with unique loot such as the Metal Tower, the Greenhouse and the Abandoned Market
- new trailer added to the Steam page and on Youtube
Hello Survivors! Latest Update #9 (25.10.2024) - added Trees and Bamboo to farming system - added Bamboo Sprout and Acorn (seeds) in the Greenhouse - tutorial graffities for crafting/tools rework - added suggestive graffities that indicate unique/rare loot in special zones such a
Hello Survivors!
Latest Update #9 (25.10.2024)
- added Trees and Bamboo to farming system
- added Bamboo Sprout and Acorn (seeds) in the Greenhouse - tutorial graffities for crafting/tools rework - added suggestive graffities that indicate unique/rare loot in special zones such as: The Metal Tower, The Greenhouse and The Abandoned Market - added ambiental sound effects - weather system adjustment & sky color correction
- improvments to unexplorable zones 3D art
Update #8 (22.10.2024)
- more UI scaling fixes for Ultrawide Resolutions - "News & Updates" panel update - added a mysteryous door on the Rooftops
Demo Update #5 (2024.10.18): - fixed a bug where quick stacking items into containers would delete the items - invisible walls are now indicated by fences, walls, etc. - added player damaged & player death sound effect - added Crate & Chest open sound effects Demo Update
Demo Update #5 (2024.10.18):
- fixed a bug where quick stacking items into containers would delete the items - invisible walls are now indicated by fences, walls, etc. - added player damaged & player death sound effect - added Crate & Chest open sound effects
Demo Update #4 (2024.10.18):
- added Guides on the walls of the spawn point - Guide Tab small changes - the Guide Tab displays how to equip the Torch
Demo Update #3 (2024.10.17):
-planted Crops will save successfully -planters planting spot highlight added
Older:
- item containers (crates & chests) will save items successfully - added Signs near the entrances to the "Top Levels" - Audio System & Audio Settings fix - added in game controls display - jumping is now more responsive - enemies sliding through objects fix - a selected recipe that can't be crafted will display a message - guide Tab Button color change - Blunt Sword recipe changed (nails no longer needed)
New Demo Patch is live! Latest (2024.10.18): - added Guides on the walls of the spawn point - Guide Tab small changes - the Guide Tab displays how to equip the Torch Previous (2024.10.17): -planted Crops will save successfully -planters planting spot highlight added
New Demo Patch is live!
Latest (2024.10.18):
- added Guides on the walls of the spawn point - Guide Tab small changes - the Guide Tab displays how to equip the Torch
Previous (2024.10.17):
-planted Crops will save successfully -planters planting spot highlight added
The Demo has gotten multiple Updates in the last 24h! Here is a list with all updates: Latest: - item containers (crates & chests) will save items successfully - added Signs near the entrances to the "Top Levels" Previous: - Audio System & Audio Settings fix - added in ga
The Demo has gotten multiple Updates in the last 24h!
Here is a list with all updates:
Latest: - item containers (crates & chests) will save items successfully - added Signs near the entrances to the "Top Levels"
Previous: - Audio System & Audio Settings fix - added in game controls display - jumping is now more responsive - enemies sliding through objects fix - a selected recipe that can't be crafted will display a message - guide Tab Button color change - Blunt Sword recipe changed (nails no longer needed)
We're excited to announce that the Desolated District demo will be available on October 14, 2024 ! Experience the early stages of this open-world survival crafting game, where you can explore a massive post-apocalyptic city, build your base, craft essential tools, and fight for s
We're excited to announce that the Desolated District demo will be available on October 14, 2024!
Experience the early stages of this open-world survival crafting game, where you can explore a massive post-apocalyptic city, build your base, craft essential tools, and fight for survival in the dangerous depths. Get ready to dive into the dystopia and shape your path in this world of decay and adventure!
State of the Game and News Hi Survivors! The preparations for the playtest took longer than expected but we are now closer than ever before! Here's some new additions to the game: The Explorable Tower A new area added to the game, presenting new challenges, parkour elements and u
State of the Game and News
Hi Survivors! The preparations for the playtest took longer than expected but we are now closer than ever before!
Here's some new additions to the game:
The Explorable Tower
A new area added to the game, presenting new challenges, parkour elements and unique rewards for the worthy daring to explore!
Armor and Accessories
Customize your build with armor and accessories that provide various bonuses, increase your defense stats and many more!
Utility Slot
The Utility Slot is dedicated for utility items such as light sources, shields and who knows what else. This unique slot is basically designed to equip only utility items into the left hand while the right hand can equip anything selected in the inventory hotbar except for utility items.
Playtest Update
Late August the game should be ready for it's first playtest! In order to participate join the Discord Server where I post even more news about the game and the playtest itself!
Welcome Survivors! These are the latest additions to the game: New Items Food, Stats, New Workstations and New Crafting Recipes Farming System Building Elements Variety Wishlist and Follow Desolated District while we prepare to release official gameplay for the first time in the
Welcome Survivors! These are the latest additions to the game:
New Items
Food, Stats, New Workstations and New Crafting Recipes
Farming System
Building Elements Variety
Wishlist and Follow Desolated District while we prepare to release official gameplay for the first time in the next days!