Minor update
Hi there, We've released a minor update. Update Contents: Fixed BGM-related bugs Added some notes


Hi there, We've released a minor update. Update Contents: Fixed BGM-related bugs Added some notes

Hi there, We've released a major update for the game. This is a big one—the game is officially leaving Early Access and launching as a full release. Update Contents (there's so much I can't list everything... here's what I can fit): Returned the game objective to "how far can you

Hi there, We've released a major update for the game. While the previous update focused on significantly improving the visuals, this one addresses content and game systems. We've made significant adjustments to the game balance, revamped enemy sets, revised the job system, added

Here are the details of the update: - Fixed bugs and improved the UI. - From this patch, the second character, "Oscar the Dragon," will be available for use. Be sure to unlock him and give him a try. - You can now view the evolution guide during skill selection if you have obtain

Small bug fixed. UI added. Now you can see the skill details while choosing jobs.

We made a minor update to the game. The update primarily includes UI improvements and the addition of special effects and animations.

Regarding our future update plans: With the recent visual update, we have established a clear direction for the game's visuals. Moving forward, we will focus on content updates. Specifically: Enemy Adjustments: We'll be adding a variety of new enemies and enriching their special

We've conducted a major update for the game. With this update, previous game systems have been refined and made more user-friendly. There are significant improvements particularly in the controls, graphic assets, and UI. The game's system has also changed, adding multiple new cha

Hi guys, It’s been a while! The big updates are coming up, and the first update mainly focuses on the graphics. We're moving away from the previous cool, theater-inspired atmosphere to a cute, fantasy vibe. Along with this, the UI and usability are getting major improvements. Plu

Upcoming patch 0.1.6 New skills: - Chef: Gain experience points when picking up items. - Comedian: Mark the places player have walked. Consume these marks to deal damage to enemies with the normal attacks. New achievements: - Deep Sea: Play a total of 100 hours. - Arrow Factory:

Important: From the previous patch "If you are using high performance graphics card, the game may not run at the developer's intended game speed(FPS). This will be fixed in the near future." This should be fixed now. New skills: - Catcher: Increases arrow inventory when attacked

Important: If you are using high performance graphics card, the game may not run at the developer's intended game speed(FPS). This will be fixed in the near future. New skills: Scarecrow: Reduces damage taken from enemy's long-range attacks. Greed: Gain experience points when obt