Update #6 - Customization Update! 🎁
Howdy! With this update (0.1.8) we add a much-requested feature: you can now play with mouse and keyboard , or a PlayStation controller ! The whole UI now adapts dynamically (and beautifully, I might add!) to what you are using to play. ❤️ Another feedback we received is that it
Howdy!
With this update (0.1.8) we add a much-requested feature: you can now play with mouse and keyboard, or a PlayStation controller!
The whole UI now adapts dynamically (and beautifully, I might add!) to what you are using to play. ❤️

Another feedback we received is that it is sometimes hard to remember what your circuits do - for that reason, we introduced a new HUD mod, called “Inputs HUD”. You will find it in the default player inventory on a new game, and for returning players, it is also dropped by the first boss (Smelter Saw Mk-1), so no way to miss it.

For our beloved returning players, this is a slightly smaller update than the previous one, but we really wanted to have it out before the holidays (🎅), so you can try it out while we focus on what’s coming next…
… fully playable levels, upgrades, and more!!
How to stay in the loop?
Discord, of course!
And as always… Wishlist and Follow on Steam!

Cheers,
Armored Souls Team
Changelog v0.1.8
Adds:
- Added Keyboard and Mouse mapping, logic, icons, and UI;
- Added PlayStation controller mapping, logic, icons, and UI;
- Added Multishot logic and stats to existing mods (max limit of 100 projectiles per shot);
- Added new mods: Inputs HUD, Pause;
- Added new dual-stat mods: Strained Offense, Spoiled Bloom;
- Added two decimal values to numbers in UI below 100 for better calculations;
- Expanded logic to allow mods to have both global (player) and local (circuit) effects.
Changes:
- Changed intro message;
- Changed disclaimer in Title menu about the controller (from “Required” to “Recommended”);
- Changed size of Circuit fonts;
- Renamed HUD into “Basic HUD” to accommodate for different HUD mods;
- Renamed Health Gain/Drain into “Heath Rate” to improve readability;
- Moved player inside boss room, boss wakes on being hit;
- Changed Smelter Saw loot to include all new mods;
- Changed Player starting inventory to include Inputs HUD and Pause mods.
Balancing:
- Removed negative stats on Permadeath Remover.
Fixes:
- Fixed bug with speed not affecting speed of projectiles;
- Various improvements to text descriptions;
- Various graphical fixes.






