GateTail 2.0 - :)
- :)

- :)

- You're never gonna guess.

- Nerfed a certain boss a certain streamer may have had a certainly hard time with :) - Various other balancing changes

- Bug fixes / balancing improvements.

- Minor changes. (I love hotfixes :DDD)

- Reduced Inswept difficulty. - Improved Wally. - Added a new miniboss in Pretoria.

- Improved Queen Treespider bossfight. - You can now escape the small plant thing softlock. (Sorry Lucia)

It's HERE! The by-far biggest update to ever come to GateTail! From featuring new bosses, music, dialogue and characters to COUNTLESS quality of life changes, gameplay additions and tweaks! Here are just some of the features that have arrived with the 2.0 update to GateTail: - Ad

- Improved Haunted Mansion sequence - Added some signs and tips to hopefully make things more clear - Fixed skidding not lining up correctly after re-playing them - Made fishing cooler - Fixed more clipping issues arising from making traversal easier - Some other minor bug-fixes

- More bug fixes. - More TRUE Ending shenanigans. - Added some stuff to Oceania's backroom. - Fixed some more clipping issues. - Preparing for 2.0, coming ever closer.

- Changed Oceania to be easier to distinguish the floors from the walls. - Added a small room to the back of the Aquasium. - Fixed more clipping issues. - The TRUE Ending bug fixes. - More fast travel stuff. - Slight bug fixes and improvements.

- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari

- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari

- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari

- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari

- Secret miniboss + ending - Gave the player much more MAX MP during the beginning of the game - Tweaked the difficulties' stat changes to prevent unfairness - More moves/actions are available earlier than before - You can now fast travel through the first area of the game - Vari

- Fixed Issue With Not Being Able To Leave The Fortress After Doing Its Boss Due To Instant Electrical Death - Changed The Neutral Ending Credits Theme - Preparing For 2.0

- Remastered the Game's Title Screen - Made the CODARIUM Challenge Locations Easier to Actually Know What to Do - Fixed the Thunderloom Getting Yoted - Slightly Nerfed the Purple Dragon's Attack - Other Slight Improvements & Bug Fixes

- Fixes Error With Crashing

- More General Bug Fixes - New Features To Current Endings