Act 2 releases September 18th!!
After a long-time coming, Act 2 finally has a release date. Hope you all like the trailer, see you on the 18th! - Goba

After a long-time coming, Act 2 finally has a release date. Hope you all like the trailer, see you on the 18th! - Goba

Good day, Carter Questers! Act 2 is still in development! I'm currently wrapping up the finale and loose ends. Some things turned out more complicated than initially anticipated. It happens. I will not announce another window until Act 2 has gone gold, but I'm still aiming for th

Hello, everyone! It's been a minute, hasn't it? Development on Act 2 is proceeding nicely! I'm happy to announce Carter's Quest is now permanently $5 cheaper! From $14.99 USD to $9.99 USD. I'm hoping that this gives more people the opportunity to take a chance on Carter's Quest,

Fixed pixel mode Changed the release date of Act 2 in the credits

Hello, everybody! Happy Autumn sale! I've endeavored to leave Act 1 in a good spot while I finish working on Act 2. Progress is going good! I expect it out early next year. I packed this update full of a few explosive changes, as well as many smaller fixes and polish improvements

Reverted an unfinished change to environment volumes that was not supposed to be pushed to the live game. Thanks to Applekicker in the Discord for catching this one.

Fixed a bug for the chest spawn particle would play after the chest cutscene ended Fixed the broken visuals on Big Rat Imp This patch may contain regressions in behavior. If you notice any, please contact me on any channels and I will work as quickly as possible to rectify them.

Fixed a visual bug affecting all surfaces that utilize depth textures Fixing said bug fixes the puzzle where you must melt the ice to free Maskulant, the latter half of the Wizard's College This patch is based on a newer version of CQ than other patches and may have regressions.

Hello, everyone! How time flies, am I right? Over the past year, a lot has changed in my life as a result of this wonderfully weird project. I'm eternally grateful for the support I've received from the community at large, and excited for those who have yet to jump in. As you all

Fixed a visual bug with shadow-casting lights in the Wizard's College Updated the visuals of Lanky and Bow Lanky, with more to come Updated Carter's run cycle (finally!) Added feedback for picking up healing items Fixed bugs with Ryval's Broadsword Improved Steam Deck performance

Hello, everybody! Goba here. We are coming up on the one year anniversary of release. How harrowing! That being said, great progress has been made on Act 2, and I'd like to share some of it with you. The first dungeon of Act 2 is nearing completion, sporting a beautiful new visua

Rewrote environment volume handling, squashing many long-standing visual bugs and improving the experience of traversing the open world Fixed visual issues with the naked costume Improved the behavior of the audio manager, hopefully resulting in less moments where the music compl

Fixed UX issues with the options menu, and automatically scrolling menus in general, when accessed with the mouse Fixed resolution and windowed mode settings not being changeable

Added a new option to configure mouse sensitivity

Addressed oddly high VRAM usage Added shadow quality option

Fixed game-breaking issue relating to using the weapon upgrade anvil on controller Addressed issues with the shard menu Addressed issues with the scene fade system to preserve immersion in multi-scene cutscenes

Fixed softlocks in the Helix Ocean Base. Sincere apologies for this one, as it was a clear oversight on my part while assembling the level Lessened the likelihood of falling out of the level in the Artist's Paint World. It may still be possible, so saving before this quest is rec

Experimental fix for the rare issue that causes the game's display to break Removed experimental image effects Hopefully smoothed out the transition to the combat camera

Hello, everyone! It's been an eventful month. As I'm working on Act 2, there's been a lot of little changes that have accumulated to the point where it felt right to release a new version of Act 1 to keep the game in a good, refreshed state for as long as possible. What are the c

Hello everybody, Goba here! As you know from the credits, Act 2 is scheduled for release this year. As of now, I am on-schedule and things are going as planned. New mechanics and new features are already implemented, with more on the way. So, how are things going? Without ruining