SpeedOverflow

狼烟

Released
Jul 19, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    GameUpdate

    Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage

  2. Developer post
  3. Developer post

    GameUpdate

    Greatly optimized the lag in the later stages. At least the 4090 shouldn't lag like a PowerPoint presentation now... Added new upgrade trees Gravel Engulfed , rolling stones advancing through quicksand. More gravel, and bigger and coarser rolling stones~ Melodic Break Causing ene

  4. Developer post
  5. Developer post

    GameUpdate

    Attempting to Optimize Lag Issues in the Later Stages Still struggling with the issue of app crashes...

  6. Developer post

    GameUpdate

    Attempted to fix the issue where the game crashes after playing for an extended time Attempted to optimize the lag issue in the late game No tests conducted... Brothers, please bear with us... If there are still issues, it's best to leave a comment to provide feedback. Fixed the

  7. Developer post

    GameUpdate

    The issue of crashes is being investigated... Those who are experiencing issues can reply to the update with details on what's happening. Energy required for Gunner's Burst: 27 => 21 Base interval for Gunner's Burst Firing: 0.03 => 0.02 Cooldown time for Gunner's Sprint: 10

  8. Developer post

    GameUpdate

    Reworked the shield mechanism, replacing the previous collision slow-down. Now, colliding while sprinting will consume shields. After a period of time, the shields will automatically regenerate. Bursts and dashes will also regenerate shields, with dashes regenerating two layers a

  9. Developer post

    Game Update

    Adjusted the display effects for knockback and death. Added vibration intensity adjustment in the settings.

  10. Developer post

    Game Update

    Added an illustrated handbook feature. For now, only upgrades have been done. Items and background will be added later.

  11. Developer post

    Game Update

    Swordsman Adjustments: Now invincible for 0.5 seconds when the swordsman parries. Divine Edge 1: Sword Rain cooldown time changed from 0.8, 0.6, 0.5, 0.4 seconds to 0.8, 0.6, 0.4, 0.3 seconds. Divine Edge 3: Impact loss time changed from 1.5, 1.2, 0.9, 0.6 seconds to 1.5, 1, 0.5,

  12. Developer post

    Bug Fix

    Made some UI adjustments. Now, when a new difficulty level is unlocked, it will be selected by default

  13. Developer post

    UI Remake

    After revamping the UI, there might be some issues with the English display. Once we've fixed the main bugs, we'll update the multi-language support. RoadMap Upcoming updates will be posted on our main page. In short: We'll focus on fixing existing bugs first. Also, we're working

  14. Developer post

    UI remake

    We've revamped the UI and will share the specific changes shortly. There might be major bugs, and if there are, we'll work diligently to fix them immediately

  15. Developer post

    8/3 GameUpdate

    fixed a bug where the monster wouldn't turn black upon death.

  16. Developer post

    7/31 Game Updates

    We've significantly increased the item drop rate in high difficulty levels, although it's still somewhat based on luck... We've done some minor optimization, even though it's just a little bit... We've also fixed some bugs related to achievements.

  17. Developer post

    For the next 1-2 weeks, we're going to put all our efforts into new UI

    For the next 1-2 weeks, we're going to put all our efforts into completely redoing the UI and sorting out the skills and descriptions. We'll also be correcting some of the current unreasonable aspects, redoing some upgrades, adjusting difficulty, and adding some challenging conte

  18. Developer post

    7.27 BugFix

    Fixed the issue of the boss's upgrade showing up repeatedly.

  19. Developer post

    7/27 Game Updates

    Increased the epic feel of the game ending. Adjusted the sound effects, adding 3D effects to all of them. Modified the behavior of Boss's dash attacks.

  20. Developer post

    7/26 Game Adjustments:

    Increased the health pool of characters. Now, even if you abandon the game, talent points will be settled. The Gentle Flow and Weak Water talent tree will now restore health. Bug Fixes: Resolved some issues that prevented achievements from being completed. Fixed the bug where reg