VAGUE Playtest Part 3: The Combat Demo is Live soon!
Hey everyone! It’s been quite a while since our last session, but we’ve been hard at work. Thanks to the invaluable feedback from our previous testers, we’ve made some massive strides in making the game better than ever. We’re excited to announce that a brand-new playtest session
Hey everyone!
It’s been quite a while since our last session, but we’ve been hard at work. Thanks to the invaluable feedback from our previous testers, we’ve made some massive strides in making the game better than ever.

We’re excited to announce that a brand-new playtest session is launching tonight at 10:00 PM (GMT +8.00)!
Here is a breakdown of what you can expect in this latest build:
A total overhaul of the graphics and core gameplay mechanics.
A brand-new environment specifically designed to put the new mechanics to the test.
A completely reimagined and punchier combat experience.
Polished Keyboard and Mouse controls for a smoother feel.
A redesigned Player Menu, including a new "Map" feature to help you navigate and track your progress.
New localization support for 8 languages: Malay, Portuguese (BR), German, Russian, Turkish, Simplified Chinese, French, and Japanese.
Integrated physics for enemies and objects, making the game world feel much more dynamic.
Balanced Music and SFX levels to eliminate those jarring, overly loud spikes.
And a whole lot MORE!
We are so grateful for your continued interest in VAGUE. If this build performs well and stays stable, it will allow us to move forward with finalizing the rest of the game's content!
If you’re sharing your clips or screenshots on social media, be sure to tag #vagueplaytestbn so we can see your highlights and give them a repost!



